1. Trying to use the shop? Use /shop tutorial in-game for a quick overview. Visit here for a command overview.

TimGaming

Jun
18
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by PurelySatanic at 12:39 AM (1475 Views / 1 Likes) 19 Comments
Well, now that I'm satisfied with the state of the new Subway System I can now give you a guide as to how it works.

Commands:

/subway help
/subway search <region>
/subway list

Help: This is self explanatory, details in a much shorter version what I'll be talking about here.

Search: This command requires you to enter the name of a WorldGuard protection. The command is case sensitive. Once you've entered a WorldGuard protection it'll give you the closest active Subway Station to it.

List: This will list all the Subway Stations that have a unique code that identifies them. How to use these will be explained below.

Non-donor Users:

To use the Subway as a non-donor is simple, you enter the subway departure area and you click on one of the buttons leading North,East,South,West, etc. Once you've done this you press the "Go" button located overhead and you'll be sent on your way.

Donor Users:

This gets a little tricky and hopefully...
Jun
16
by timsandtoms at 11:56 PM (1339 Views / 0 Likes) 22 Comments
Main server:
  • Added a plugin that protects, Chickens, Cows, Iron Golems, Mooshrooms, Ocelots, Pigs, Sheep, Snowmen, Villager, and Wolves from players not on the region. That means that, if you protect it, no one can kill your mooshroom farm. A huge thanks to boar401s2 for making this for us!
  • Tweaked our anti-cheating software to reduce server load.
  • Reenabled the mob capture plugin. This one actually happened a while back, but I forgot to post it.
Hardcore server:
  • Added LagMeter. You can check how well the server is running using /lag, /mem, or /lagmem. The TPS is the important bit. If you see anything below 20.0 TPS, let me know, I'll figure out what the cause is.
Also, as an aside to people on both servers, PLEASE do not let your mob spawners build up too many mobs at once! That is the biggest cause of lag we've ever had! When you end up pushing 400 mobs into a 1x1x2 space, they each try to push each other at once. When you get 2 mob in a...
Jun
14
by timsandtoms at 6:15 AM (1672 Views / 2 Likes) 22 Comments
First off, YAY! We've launched the TimGaming hardcore server! Here's what it's got:

  • PVP
  • Custom terrain generation(It's freakin awesome)
  • No "hard" protections
  • A form of "soft" protections, via Citadel. You can reinforce blocks, requiring them to take additional breaks before they're destroyed(And there's a whitelist of folks you let bypass it!)
  • SimpleClans(No clan homes, PVP is disabled between members)
  • Naturally spawning giants
  • A 171*171 protected, non-PVP spawn zone.
  • A new section of the forum specifically for it(Check there for the IP).
Next up, the drama on the HC server... Here's what happened. Basically, my goal was to HOPEFULLY have a server that doesn't require very much moderation, so that I could have some time to play it. Don't get me wrong, I LOVE our main server, but most of my time on it is spent MODERATING, not actually playing it, and Minecraft is a very fun game, and TimGaming is a very nice community, one that I'd like to play...
May
14
by timsandtoms at 11:39 PM (3000 Views / 0 Likes) 56 Comments
5/29: Server is whitelist while I finish up the last few things.

I need some opinions for what you guys like for the terrain on the hardcore server. I'll be leaving it up for a little while with creative mode on, so folks can fly around and look at the terrain. Use Shift+F3, and look at the biomes, and post here which ones you'd like to see more or less of. I'll randomly be resetting the map and changing settings as I gather opinions, until we end up with good settings.

The IP is timgaming.com:25566
May
10
by timsandtoms at 6:24 AM (2670 Views / 0 Likes) 33 Comments
First, some updates we've had recently that haven't been posted.
  • The mob egg plugin was removed because of players abusing glitches to change the egg types to hostile mobs.
  • The nether was reset.
  • The nether platform had the glass on top replaced to make it easier to see on and reduce lag.
  • The nether platform had trees added. I don't know why. Seemed fun.
  • Added a wall around the nether platform to prevent people popping out, swinging, and ducking back in to safety, with blocks you jump across to get back in, much like the old platform.
  • Removed a ton of excess lava around the nether platform.
  • All in all fixed the lag in the nether.
  • (This is an old one) Activated the PVP arena in spawn. To find it, spawn, and head right, towards the old spawn platform. Thank you to Elmier for designing it.
  • Stopped instant damage potions from hurting players, to prevent folks essentially spamming hand grenades in the nether. Thanks to boar401s2 for that plugin.
  • Promoted...