1. Trying to use the shop? Use /shop tutorial in-game for a quick overview. Visit here for a command overview.


by PurelySatanic at 1:06 PM (1953 Views / 0 Likes) 17 Comments
Tonight* should usher in our new contest, one that you do not want to miss out on.

This contest will involve being an active member on the server, and it will run between tonight* and the release of the 1.3 Release Candidate.

The reward will be great. I will not be detailing the reward until we smooth out the finer points of this contest, but I can promise you a custom badge on the forums alongside whatever we've already cooked up.

Look out in the near future for the full details of this contest. For now, sit tight.

*Assuming I stop being lazy and finish the plugin that we need to facilitate this contest

P.S. For the people that won the contest a while back "Design your own plugin" or whatever, I apologize for not handing out the rewards or the badges on the forum. Contact me in private chat and I'll get to it right away, as well as upload the winning plugin to the server come 1.3.
by PurelySatanic at 5:53 PM (1778 Views / 0 Likes) 11 Comments
I just upgraded the website to Xenforo's new version 1.1.3 as well as updated the Minecraft theme template.

If anything seems odd/different/not working please post in here.
by timsandtoms at 2:50 PM (23045 Views / 0 Likes) 131 Comments

Now that we've got that covered... With 1.3 coming, and changing up the map generation code again, the time has come that we could probably use another map reset! Our first map ran from February 15th, 2011, to September 15th, 2011, a total of 7 months. Our current map has run from September 15th until now, a total of over 10 months! Since then, the map has gotten very crowded, and it's good to start fresh once in a while!

Don't worry! None of your buildings will be lost! We'll keep it around, just like we did with the 1.7 map(And we'll actually put it up RIGHT AWAY this time! Promise!)! Here are the details on exactly what will be happening. If you were here for the 1.7 -> 1.0 transition, then you'll remember how that went, this will be very similar to that!

  • First, we're giving everyone plenty of notice. We don't want to surprise people by having...
by PurelySatanic at 12:39 AM (2905 Views / 1 Likes) 19 Comments
Well, now that I'm satisfied with the state of the new Subway System I can now give you a guide as to how it works.


/subway help
/subway search <region>
/subway list

Help: This is self explanatory, details in a much shorter version what I'll be talking about here.

Search: This command requires you to enter the name of a WorldGuard protection. The command is case sensitive. Once you've entered a WorldGuard protection it'll give you the closest active Subway Station to it.

List: This will list all the Subway Stations that have a unique code that identifies them. How to use these will be explained below.

Non-donor Users:

To use the Subway as a non-donor is simple, you enter the subway departure area and you click on one of the buttons leading North,East,South,West, etc. Once you've done this you press the "Go" button located overhead and you'll be sent on your way.

Donor Users:

This gets a little tricky and hopefully...
by timsandtoms at 11:56 PM (2951 Views / 0 Likes) 22 Comments
Main server:
  • Added a plugin that protects, Chickens, Cows, Iron Golems, Mooshrooms, Ocelots, Pigs, Sheep, Snowmen, Villager, and Wolves from players not on the region. That means that, if you protect it, no one can kill your mooshroom farm. A huge thanks to boar401s2 for making this for us!
  • Tweaked our anti-cheating software to reduce server load.
  • Reenabled the mob capture plugin. This one actually happened a while back, but I forgot to post it.
Hardcore server:
  • Added LagMeter. You can check how well the server is running using /lag, /mem, or /lagmem. The TPS is the important bit. If you see anything below 20.0 TPS, let me know, I'll figure out what the cause is.
Also, as an aside to people on both servers, PLEASE do not let your mob spawners build up too many mobs at once! That is the biggest cause of lag we've ever had! When you end up pushing 400 mobs into a 1x1x2 space, they each try to push each other at once. When you get 2 mob in a...