<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://timgaming.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fahlur</id>
	<title>TimGamingWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://timgaming.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fahlur"/>
	<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Special:Contributions/Fahlur"/>
	<updated>2026-05-01T13:27:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.0</generator>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=697</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=697"/>
		<updated>2025-05-03T15:00:18Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Server Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior, this includes but not limited to. In chat, naming of items or shrines. Anything a player can see this behavior on the server and/or the discord or any other related platforms to Timgaming and thereof.&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Heres's a guide you can follow!'''&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources.&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Advanced_Mechanics&amp;diff=696</id>
		<title>Advanced Mechanics</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Advanced_Mechanics&amp;diff=696"/>
		<updated>2025-04-29T14:47:05Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* [Mechanic] Shulker Box back Packs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [Item] Find me a slimy ==&lt;br /&gt;
This item can determine if the current chunk you are in is a slime chunk.&lt;br /&gt;
&lt;br /&gt;
It is currently acquireable via the [[Loot_Crates#Artifact_Loot_Crate|Artifact Loot Crate]].&lt;br /&gt;
&lt;br /&gt;
== [Item] The Eldritch Bow ==&lt;br /&gt;
At first glance this is just a small piece of wood, upon wielding the piece of wood, a bow forms and conjures up an arrow from nothing.&lt;br /&gt;
This bow has Power V, Flame I, Infinity, Mending and Unbreaking III.&lt;br /&gt;
&lt;br /&gt;
It is currently acquireable via the [[Loot_Crates#Artifact_Loot_Crate|Artifact Loot Crate]].&lt;br /&gt;
&lt;br /&gt;
== [Item] Infini Pearl ==&lt;br /&gt;
The literally infinite use ender pearl. Once thrown, upon arrival it will end up back in your inventory. If your inventory happens to be full upon arrival, it will fall at your feet. Th is item currently costs 3 experience points per use in order to use.&lt;br /&gt;
&lt;br /&gt;
Currently not obtainable via any means at this time, however is planned so in the future!&lt;br /&gt;
&lt;br /&gt;
== [Item] Fruit of Grisaia ==&lt;br /&gt;
Seemingly endless food, this item never runs out. Every time you eat it, its always in your inventory. This item will however require 1 experience point for every time you wish to eat it.&lt;br /&gt;
&lt;br /&gt;
Currently not obtainable via any means at this time, however is planned so in the future!&lt;br /&gt;
&lt;br /&gt;
== [Item] Activated Shrieker ==&lt;br /&gt;
This item when placed will act like a vanilla naturally spawned shrieker by which can and will summon a Warden. However once mined up (even with silk touch) will again act like a vanilla shriker and can no longer summon a Warden.&lt;br /&gt;
&lt;br /&gt;
This item current is acquirable via the [[Loot_Crates#Artifact_Loot_Crate|Artifact Loot Crate]].&lt;br /&gt;
&lt;br /&gt;
== [Item] Unstable Powder ==&lt;br /&gt;
Emits a brilliant light when dropped.&lt;br /&gt;
&lt;br /&gt;
This item when dropped will emit particle effects along with a gong like sound. This item will also cause glowing to all nearby entities within a 40 block radius.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
[[File:Unstable powder.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [Item] Portare Stella ==&lt;br /&gt;
Only a wither of Legend could possibly drop such a powerful upgrade to beacons.&lt;br /&gt;
Drop on top of an active beacon to turn into a portable beacon.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Dyable Shulker Boxes ==&lt;br /&gt;
This mechanic allows you to dye shulker boxes that are placed in the world. All you have to do is shift + right click the shulker box with a dye in hand of the color you want.&lt;br /&gt;
&lt;br /&gt;
This mechanic is currently unavailable to players at this time, however is planned on a release soon!&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Shulker Box back Packs ==&lt;br /&gt;
This mechanic allows you to open a shulker box in hand by shift+left clicking with the shulker box in hand.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Lecterns Reset on close ==&lt;br /&gt;
Lecterns will automatically reset to their first page upon being exited.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Signs and Trap Doors do not break path blocks ==&lt;br /&gt;
As the title says, Signs and Trap Doors do not turn path blocks to dirt.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Fast Walking Path ==&lt;br /&gt;
While you walk or run on a path block, you will receive speed boost I.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Piglin No Zombification ==&lt;br /&gt;
If you give a Piglin the glowing effect and then give it an enchanted golden apple, it will become immune to zombification.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] More Shulkers! ==&lt;br /&gt;
Random colored Shulkers naturally spawn on the outer end islands. (1,000+ blocks from 0,0 in the end)&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Cave Spiders ==&lt;br /&gt;
Spiders have a chance to spawn as Cave Spiders in a natural formed cave.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Cauldron Concrete/Mud ==&lt;br /&gt;
Toss some powdered concrete into a cauldron with water and it will consume 1 layer of water and turn the powder concrete into concrete! Same goes for Dirt, Rooted Dirt or Coarse Dirt into Mud.&lt;br /&gt;
You can toss up to 1 stack at a time per layer of water, but be warned any amount between 1-64 of an item stack consumes 1 layer of water.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Blood Particles ==&lt;br /&gt;
Mobs when killed show &amp;quot;blood like particles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Advanced Dispensers ==&lt;br /&gt;
Dispensers can do the following...&lt;br /&gt;
* Take Lava out of a cauldron with an empty bucket&lt;br /&gt;
* Take Powdered snow out of a cauldron with an empty bucket&lt;br /&gt;
* Fill a cauldron with a water bucket&lt;br /&gt;
* Milk a cow with an empty bucket&lt;br /&gt;
* Place a cake&lt;br /&gt;
* Plant the following crops if the ground block in front of the dispenser is a Farm block&lt;br /&gt;
** Wheat Seeds&lt;br /&gt;
** Carrot&lt;br /&gt;
** Potato&lt;br /&gt;
** Beetroot Seeds&lt;br /&gt;
* Plant the following if the ground block in front of the dispenser is a End Stone block&lt;br /&gt;
** Chorus Flower&lt;br /&gt;
* Plant the following if the ground block in front of the dispenser is a Soul Sand block&lt;br /&gt;
** Nether Wart&lt;br /&gt;
* Plant the following if the ground block in front of the dispenser is a Grass block&lt;br /&gt;
** All Saplings&lt;br /&gt;
** Bamboo&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Region_Flags&amp;diff=695</id>
		<title>Region Flags</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Region_Flags&amp;diff=695"/>
		<updated>2025-04-23T13:43:46Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Region Flags allowed by Beginners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming gives you the ability to change what visitors are allowed to do in your protections using '''Region Flags'''.&lt;br /&gt;
&lt;br /&gt;
=== Region Flags allowed by Users ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Flag&lt;br /&gt;
!Description&lt;br /&gt;
!Default&lt;br /&gt;
|-&lt;br /&gt;
|build&lt;br /&gt;
|'''All members and owners will be able to build normally without changing this flag, do not change it.''' This flag overrides all region build checks. Deny always takes precedence over allow. If you simply want to protect a region, you don't have to touch this flag. By default no one can build in a region until you use addowner/addmember to add a player to the region. &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|chest-access&lt;br /&gt;
|Allow or block the player from opening chests, furnaces, and other containers in a region&lt;br /&gt;
|Deny&lt;br /&gt;
|-&lt;br /&gt;
|ice-melt&lt;br /&gt;
|Allow or block ice from melting in an area. &lt;br /&gt;
|Allow&lt;br /&gt;
|-&lt;br /&gt;
|interact&lt;br /&gt;
|Everything that involves ‘using’ a block or entity: Whether doors, levers, etc. (but not inventories) can be used.&lt;br /&gt;
Whether inventories can be accessed. Whether vehicles (including animals) can be mounted. etc.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|passthrough&lt;br /&gt;
|Use allow to have this region treated as a region that doesn't check build permission (use this to make simple no-PVP, etc. zones). &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|sleep&lt;br /&gt;
|Allow or block players from entering beds. &lt;br /&gt;
|Allow&lt;br /&gt;
|-&lt;br /&gt;
|snow-melt&lt;br /&gt;
|Allow or block snow from melting in an area. &lt;br /&gt;
|Allow&lt;br /&gt;
|-&lt;br /&gt;
|use&lt;br /&gt;
|Allow or block the ability to use doors, buttons, pressure plates, levers, etc&lt;br /&gt;
|Allow&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-destroy&lt;br /&gt;
|Allow or block the ability to remove vehicles&lt;br /&gt;
|Deny&lt;br /&gt;
|-&lt;br /&gt;
|vehicle-place&lt;br /&gt;
|Allow or block the ability to place vehicles &lt;br /&gt;
|Deny&lt;br /&gt;
|-&lt;br /&gt;
|farewell&lt;br /&gt;
|Message to show a player when they leave a region.&lt;br /&gt;
|Unset&lt;br /&gt;
|-&lt;br /&gt;
|greeting&lt;br /&gt;
|Message to show a player when they enter a region.&lt;br /&gt;
|Unset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=694</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=694"/>
		<updated>2025-04-23T13:32:35Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Alternative Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mcsl.png|link=https://minecraft-server-list.com/server/212240/]] [[Image:Mcsorg.png|link=https://minecraftservers.org/server/576351]]&lt;br /&gt;
&lt;br /&gt;
== Alternative Links ==&lt;br /&gt;
A list of all the voting websites...&lt;br /&gt;
&lt;br /&gt;
» https://minecraft-server-list.com/server/212240/&amp;lt;br&amp;gt;&lt;br /&gt;
» https://minecraftservers.org/server/576351&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=693</id>
		<title>Ac checks</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=693"/>
		<updated>2025-04-22T09:21:58Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PasteBin Reference:'''&amp;lt;br&amp;gt;https://pastebin.com/gQHqn39D&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aim==&lt;br /&gt;
AimA » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimB » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimC » Repeated yaw values.&amp;lt;br&amp;gt;&lt;br /&gt;
AimD » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimE » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimF » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimG » Too large yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimH » Invalid sensitivity.&amp;lt;br&amp;gt;&lt;br /&gt;
AimI » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimK » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimL » Switching directions too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AimM » Impossible rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
AimN » Too small yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimO » Too small pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimP » Large yaw acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
AimQ » GCD bypass flaw detected.&amp;lt;br&amp;gt;&lt;br /&gt;
AimR » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimS » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimU » GCD bypass.&amp;lt;br&amp;gt;&lt;br /&gt;
AimW » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
AimX » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Block==&lt;br /&gt;
AutoBlockA » Attacked while sending BlockPlace packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockB » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockC » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Clicker==&lt;br /&gt;
AutoClickerA » Left clicking too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerB » Too low standard deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerC » Rounded CPS values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerD » Too low skewness values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerE » Too low variance.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerF » Not enough distinct values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerG » Too low outliers.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerH » Similar deviation values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerI » Too low kurtosis.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerJ » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerK » Similar average values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerL » Similar kurtosis values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerM » Similar variance values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerN » Low deviation difference.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerO » Impossible spike in CPS.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerP » Identical statistical values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerQ » Too low average deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerR » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerS » Checks for amount of distinct delays.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerT » Too low kurtosis&lt;br /&gt;
&lt;br /&gt;
==Fast Bow==&lt;br /&gt;
FastBowA » Shooting a bow too quickly&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
CriticalsA » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalsB » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Box==&lt;br /&gt;
HitboxA » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
HitboxB » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kill Aura==&lt;br /&gt;
KillAuraA » Post UseEntity packets.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraB » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraD » Attacked two entities at once.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraF » Switching targets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraH » Attacked while opening inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraJ » Attack frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraK » Attack pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reach==&lt;br /&gt;
ReachA » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
ReachB » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Velocity==&lt;br /&gt;
VelocityA » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityB » Horizontal velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityC » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boat Fly==&lt;br /&gt;
BoatFlyA » Moving upwards in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyB » Moving too quickly horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyC » Hovering in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti Levitation==&lt;br /&gt;
AntiLevitationA » Ignored Levitation effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Saddle==&lt;br /&gt;
NoSaddleA » Controlling an entity without a saddle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Self Leash==&lt;br /&gt;
SelfLeashA » Riding an entity while having it leashed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Speed==&lt;br /&gt;
EntitySpeedA » Riding an entity too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Flight==&lt;br /&gt;
EntityFlightA » Ascending while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
EntityFlightB » Hovering while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ghost Hand==&lt;br /&gt;
GhostHandA » Invalid bed break.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elytra==&lt;br /&gt;
ElytraA » Gliding too quickly on X/Z axis.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraB » Invalid Y-Axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraF » Sending Elytra packets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraG » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraI » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraJ » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast Climb==&lt;br /&gt;
FastClimbA » Climbing too quickly&lt;br /&gt;
&lt;br /&gt;
==Flight==&lt;br /&gt;
FlightA » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightB » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightC » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightD » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightE » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jesus==&lt;br /&gt;
JesusA » Walking on water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusB » Invalid Y-change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusC » Invalid Y-Change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusD » Jumping on/in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusE » Moving too quickly on water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump==&lt;br /&gt;
JumpA » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
JumpB » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Motion==&lt;br /&gt;
MotionA » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionB » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionC » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionD » Too small Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionE » Impossible movement values.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionF » Moving too quickly at wrong angle.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionG » Took additional velocity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Slow==&lt;br /&gt;
NoSlowA » Placing while digging&lt;br /&gt;
NoSlowB » Moving too quickly on Soul Sand.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowC » Moving too quickly in a web.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowD » Moving too quickly on honey.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowE » Moving too quickly in a berry bush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
SpeedA » Invalid friction.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedB » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedC » Moving too quickly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedD » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step==&lt;br /&gt;
StepA » Invalid Step height.&amp;lt;br&amp;gt;&lt;br /&gt;
StepB » Invalid Step motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sprint==&lt;br /&gt;
SprintA » Invalid sprint direction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
StrafeA » Moving incorrectly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
StrafeB » Moving incorrectly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Climb==&lt;br /&gt;
WallClimbA » Climbing up a wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crash==&lt;br /&gt;
CrashA » Invalid position.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashB » Book Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashC » WorldEdit crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashD » Invalid Creative packets.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashE » Send book packets without a book.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Baritone==&lt;br /&gt;
BaritoneA » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
BaritoneB » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bad Packets==&lt;br /&gt;
BadPackets1 » Sent too many Start Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets2 » Sent too many Stop Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets4 » Sending Elytra packets without an Elytra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BadPacketsA » Spoofed abilities packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsB » More than 20 flying packets in a row.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsC » Impossible pitch.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsD » Spoofed Respawn packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsE » Interacted with themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsF » Invalid Steer Vehicle packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsG » Invalid HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsH » Invalid attack packet order.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsI » Sent EntityAction while attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsJ » Sent HeldItemSlot while placing.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsK » Sending EntityAction packets too quickly&lt;br /&gt;
BadPacketsM » Post BlockPlace packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsN » Post BlockDig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsO » Negative HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsP » Post EntityAction packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsQ » Too big HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsR » Post HeldItemSlot packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsS » Clicked inventory too quick.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsT » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsU » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsV » Spoofed SteerVehicle packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsW » Post WindowClick packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsX » Post ArmAnimation packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsY » NaN X/Y/Z values.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsZ » Invalid Spectate Packets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast==&lt;br /&gt;
FastPlaceA » Placing blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastBreakA » Breaking blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastUseA » Using items too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ground Spoof==&lt;br /&gt;
GroundSpoofA » Spoofed onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofB » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofC » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofD » Impossible onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
ImprobableA » Too many combined combat violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableB » Too many combined movement violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableC » Too many combined player violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableD » Too many combined autoclicker violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableE » Too many combined violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableF » Too many combined Scaffold violations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid==&lt;br /&gt;
InvalidC » Too large Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidD » Large yaw changes without decelerating.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidE » Too large X/Z-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidF » Impossible Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidG » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidH » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidI » Impossible Y change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidJ » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VClip==&lt;br /&gt;
VClipA » Large vertical movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
InventoryA » Sprinting while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
InventoryB » Moved while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaffhold==&lt;br /&gt;
ScaffoldA » Interacted with the bottom of block.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldB » Invalid interact.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldC » Sprinting while bridging.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldD » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldE » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldG » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldH » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldI » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldJ » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldK » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldM » Invalid block face.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer==&lt;br /&gt;
TimerA » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
TimerD » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
TowerA » Towering too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hacked Client==&lt;br /&gt;
HackedClientA » Checks for Tab Completion of client modules.&amp;lt;br&amp;gt;&lt;br /&gt;
HackedClientB » Checks for spammers of common clients.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=692</id>
		<title>Ac checks</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=692"/>
		<updated>2025-04-22T09:21:52Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''PasteBin Reference:'''&amp;lt;br&amp;gt;https://pastebin.com/gQHqn39D&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aim==&lt;br /&gt;
AimA » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimB » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimC » Repeated yaw values.&amp;lt;br&amp;gt;&lt;br /&gt;
AimD » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimE » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimF » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimG » Too large yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimH » Invalid sensitivity.&amp;lt;br&amp;gt;&lt;br /&gt;
AimI » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimK » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimL » Switching directions too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AimM » Impossible rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
AimN » Too small yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimO » Too small pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimP » Large yaw acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
AimQ » GCD bypass flaw detected.&amp;lt;br&amp;gt;&lt;br /&gt;
AimR » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimS » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimU » GCD bypass.&amp;lt;br&amp;gt;&lt;br /&gt;
AimW » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
AimX » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Block==&lt;br /&gt;
AutoBlockA » Attacked while sending BlockPlace packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockB » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockC » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Clicker==&lt;br /&gt;
AutoClickerA » Left clicking too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerB » Too low standard deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerC » Rounded CPS values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerD » Too low skewness values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerE » Too low variance.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerF » Not enough distinct values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerG » Too low outliers.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerH » Similar deviation values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerI » Too low kurtosis.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerJ » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerK » Similar average values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerL » Similar kurtosis values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerM » Similar variance values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerN » Low deviation difference.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerO » Impossible spike in CPS.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerP » Identical statistical values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerQ » Too low average deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerR » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerS » Checks for amount of distinct delays.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerT » Too low kurtosis&lt;br /&gt;
&lt;br /&gt;
==Fast Bow==&lt;br /&gt;
FastBowA » Shooting a bow too quickly&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
CriticalsA » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalsB » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Box==&lt;br /&gt;
HitboxA » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
HitboxB » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kill Aura==&lt;br /&gt;
KillAuraA » Post UseEntity packets.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraB » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraD » Attacked two entities at once.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraF » Switching targets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraH » Attacked while opening inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraJ » Attack frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraK » Attack pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reach==&lt;br /&gt;
ReachA » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
ReachB » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Velocity==&lt;br /&gt;
VelocityA » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityB » Horizontal velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityC » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boat Fly==&lt;br /&gt;
BoatFlyA » Moving upwards in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyB » Moving too quickly horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyC » Hovering in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti Levitation==&lt;br /&gt;
AntiLevitationA » Ignored Levitation effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Saddle==&lt;br /&gt;
NoSaddleA » Controlling an entity without a saddle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Self Leash==&lt;br /&gt;
SelfLeashA » Riding an entity while having it leashed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Speed==&lt;br /&gt;
EntitySpeedA » Riding an entity too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Flight==&lt;br /&gt;
EntityFlightA » Ascending while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
EntityFlightB » Hovering while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ghost Hand==&lt;br /&gt;
GhostHandA » Invalid bed break.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elytra==&lt;br /&gt;
ElytraA » Gliding too quickly on X/Z axis.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraB » Invalid Y-Axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraF » Sending Elytra packets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraG » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraI » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraJ » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast Climb==&lt;br /&gt;
FastClimbA » Climbing too quickly&lt;br /&gt;
&lt;br /&gt;
==Flight==&lt;br /&gt;
FlightA » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightB » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightC » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightD » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightE » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jesus==&lt;br /&gt;
JesusA » Walking on water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusB » Invalid Y-change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusC » Invalid Y-Change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusD » Jumping on/in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusE » Moving too quickly on water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump==&lt;br /&gt;
JumpA » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
JumpB » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Motion==&lt;br /&gt;
MotionA » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionB » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionC » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionD » Too small Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionE » Impossible movement values.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionF » Moving too quickly at wrong angle.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionG » Took additional velocity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Slow==&lt;br /&gt;
NoSlowA » Placing while digging&lt;br /&gt;
NoSlowB » Moving too quickly on Soul Sand.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowC » Moving too quickly in a web.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowD » Moving too quickly on honey.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowE » Moving too quickly in a berry bush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
SpeedA » Invalid friction.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedB » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedC » Moving too quickly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedD » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step==&lt;br /&gt;
StepA » Invalid Step height.&amp;lt;br&amp;gt;&lt;br /&gt;
StepB » Invalid Step motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sprint==&lt;br /&gt;
SprintA » Invalid sprint direction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
StrafeA » Moving incorrectly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
StrafeB » Moving incorrectly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Climb==&lt;br /&gt;
WallClimbA » Climbing up a wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crash==&lt;br /&gt;
CrashA » Invalid position.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashB » Book Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashC » WorldEdit crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashD » Invalid Creative packets.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashE » Send book packets without a book.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Baritone==&lt;br /&gt;
BaritoneA » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
BaritoneB » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bad Packets==&lt;br /&gt;
BadPackets1 » Sent too many Start Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets2 » Sent too many Stop Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets4 » Sending Elytra packets without an Elytra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BadPacketsA » Spoofed abilities packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsB » More than 20 flying packets in a row.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsC » Impossible pitch.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsD » Spoofed Respawn packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsE » Interacted with themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsF » Invalid Steer Vehicle packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsG » Invalid HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsH » Invalid attack packet order.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsI » Sent EntityAction while attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsJ » Sent HeldItemSlot while placing.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsK » Sending EntityAction packets too quickly&lt;br /&gt;
BadPacketsM » Post BlockPlace packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsN » Post BlockDig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsO » Negative HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsP » Post EntityAction packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsQ » Too big HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsR » Post HeldItemSlot packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsS » Clicked inventory too quick.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsT » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsU » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsV » Spoofed SteerVehicle packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsW » Post WindowClick packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsX » Post ArmAnimation packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsY » NaN X/Y/Z values.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsZ » Invalid Spectate Packets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast==&lt;br /&gt;
FastPlaceA » Placing blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastBreakA » Breaking blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastUseA » Using items too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ground Spoof==&lt;br /&gt;
GroundSpoofA » Spoofed onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofB » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofC » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofD » Impossible onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
ImprobableA » Too many combined combat violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableB » Too many combined movement violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableC » Too many combined player violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableD » Too many combined autoclicker violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableE » Too many combined violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableF » Too many combined Scaffold violations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid==&lt;br /&gt;
InvalidC » Too large Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidD » Large yaw changes without decelerating.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidE » Too large X/Z-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidF » Impossible Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidG » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidH » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidI » Impossible Y change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidJ » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VClip==&lt;br /&gt;
VClipA » Large vertical movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
InventoryA » Sprinting while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
InventoryB » Moved while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaffhold==&lt;br /&gt;
ScaffoldA » Interacted with the bottom of block.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldB » Invalid interact.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldC » Sprinting while bridging.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldD » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldE » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldG » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldH » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldI » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldJ » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldK » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldM » Invalid block face.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer==&lt;br /&gt;
TimerA » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
TimerD » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
TowerA » Towering too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hacked Client==&lt;br /&gt;
HackedClientA » Checks for Tab Completion of client modules.&amp;lt;br&amp;gt;&lt;br /&gt;
HackedClientB » Checks for spammers of common clients.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=691</id>
		<title>Ac checks</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=691"/>
		<updated>2025-04-22T09:21:39Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PasteBin Reference: https://pastebin.com/gQHqn39D&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aim==&lt;br /&gt;
AimA » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimB » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimC » Repeated yaw values.&amp;lt;br&amp;gt;&lt;br /&gt;
AimD » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimE » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimF » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimG » Too large yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimH » Invalid sensitivity.&amp;lt;br&amp;gt;&lt;br /&gt;
AimI » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimK » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimL » Switching directions too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AimM » Impossible rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
AimN » Too small yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimO » Too small pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimP » Large yaw acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
AimQ » GCD bypass flaw detected.&amp;lt;br&amp;gt;&lt;br /&gt;
AimR » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimS » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimU » GCD bypass.&amp;lt;br&amp;gt;&lt;br /&gt;
AimW » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
AimX » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Block==&lt;br /&gt;
AutoBlockA » Attacked while sending BlockPlace packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockB » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockC » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Clicker==&lt;br /&gt;
AutoClickerA » Left clicking too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerB » Too low standard deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerC » Rounded CPS values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerD » Too low skewness values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerE » Too low variance.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerF » Not enough distinct values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerG » Too low outliers.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerH » Similar deviation values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerI » Too low kurtosis.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerJ » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerK » Similar average values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerL » Similar kurtosis values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerM » Similar variance values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerN » Low deviation difference.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerO » Impossible spike in CPS.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerP » Identical statistical values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerQ » Too low average deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerR » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerS » Checks for amount of distinct delays.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerT » Too low kurtosis&lt;br /&gt;
&lt;br /&gt;
==Fast Bow==&lt;br /&gt;
FastBowA » Shooting a bow too quickly&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
CriticalsA » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalsB » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Box==&lt;br /&gt;
HitboxA » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
HitboxB » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kill Aura==&lt;br /&gt;
KillAuraA » Post UseEntity packets.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraB » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraD » Attacked two entities at once.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraF » Switching targets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraH » Attacked while opening inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraJ » Attack frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraK » Attack pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reach==&lt;br /&gt;
ReachA » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
ReachB » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Velocity==&lt;br /&gt;
VelocityA » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityB » Horizontal velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityC » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boat Fly==&lt;br /&gt;
BoatFlyA » Moving upwards in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyB » Moving too quickly horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyC » Hovering in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti Levitation==&lt;br /&gt;
AntiLevitationA » Ignored Levitation effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Saddle==&lt;br /&gt;
NoSaddleA » Controlling an entity without a saddle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Self Leash==&lt;br /&gt;
SelfLeashA » Riding an entity while having it leashed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Speed==&lt;br /&gt;
EntitySpeedA » Riding an entity too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Flight==&lt;br /&gt;
EntityFlightA » Ascending while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
EntityFlightB » Hovering while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ghost Hand==&lt;br /&gt;
GhostHandA » Invalid bed break.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elytra==&lt;br /&gt;
ElytraA » Gliding too quickly on X/Z axis.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraB » Invalid Y-Axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraF » Sending Elytra packets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraG » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraI » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraJ » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast Climb==&lt;br /&gt;
FastClimbA » Climbing too quickly&lt;br /&gt;
&lt;br /&gt;
==Flight==&lt;br /&gt;
FlightA » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightB » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightC » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightD » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightE » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jesus==&lt;br /&gt;
JesusA » Walking on water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusB » Invalid Y-change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusC » Invalid Y-Change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusD » Jumping on/in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusE » Moving too quickly on water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump==&lt;br /&gt;
JumpA » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
JumpB » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Motion==&lt;br /&gt;
MotionA » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionB » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionC » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionD » Too small Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionE » Impossible movement values.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionF » Moving too quickly at wrong angle.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionG » Took additional velocity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Slow==&lt;br /&gt;
NoSlowA » Placing while digging&lt;br /&gt;
NoSlowB » Moving too quickly on Soul Sand.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowC » Moving too quickly in a web.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowD » Moving too quickly on honey.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowE » Moving too quickly in a berry bush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
SpeedA » Invalid friction.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedB » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedC » Moving too quickly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedD » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step==&lt;br /&gt;
StepA » Invalid Step height.&amp;lt;br&amp;gt;&lt;br /&gt;
StepB » Invalid Step motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sprint==&lt;br /&gt;
SprintA » Invalid sprint direction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
StrafeA » Moving incorrectly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
StrafeB » Moving incorrectly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Climb==&lt;br /&gt;
WallClimbA » Climbing up a wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crash==&lt;br /&gt;
CrashA » Invalid position.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashB » Book Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashC » WorldEdit crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashD » Invalid Creative packets.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashE » Send book packets without a book.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Baritone==&lt;br /&gt;
BaritoneA » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
BaritoneB » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bad Packets==&lt;br /&gt;
BadPackets1 » Sent too many Start Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets2 » Sent too many Stop Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets4 » Sending Elytra packets without an Elytra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BadPacketsA » Spoofed abilities packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsB » More than 20 flying packets in a row.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsC » Impossible pitch.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsD » Spoofed Respawn packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsE » Interacted with themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsF » Invalid Steer Vehicle packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsG » Invalid HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsH » Invalid attack packet order.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsI » Sent EntityAction while attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsJ » Sent HeldItemSlot while placing.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsK » Sending EntityAction packets too quickly&lt;br /&gt;
BadPacketsM » Post BlockPlace packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsN » Post BlockDig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsO » Negative HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsP » Post EntityAction packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsQ » Too big HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsR » Post HeldItemSlot packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsS » Clicked inventory too quick.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsT » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsU » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsV » Spoofed SteerVehicle packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsW » Post WindowClick packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsX » Post ArmAnimation packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsY » NaN X/Y/Z values.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsZ » Invalid Spectate Packets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast==&lt;br /&gt;
FastPlaceA » Placing blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastBreakA » Breaking blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastUseA » Using items too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ground Spoof==&lt;br /&gt;
GroundSpoofA » Spoofed onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofB » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofC » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofD » Impossible onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
ImprobableA » Too many combined combat violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableB » Too many combined movement violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableC » Too many combined player violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableD » Too many combined autoclicker violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableE » Too many combined violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableF » Too many combined Scaffold violations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid==&lt;br /&gt;
InvalidC » Too large Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidD » Large yaw changes without decelerating.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidE » Too large X/Z-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidF » Impossible Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidG » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidH » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidI » Impossible Y change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidJ » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VClip==&lt;br /&gt;
VClipA » Large vertical movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
InventoryA » Sprinting while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
InventoryB » Moved while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaffhold==&lt;br /&gt;
ScaffoldA » Interacted with the bottom of block.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldB » Invalid interact.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldC » Sprinting while bridging.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldD » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldE » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldG » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldH » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldI » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldJ » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldK » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldM » Invalid block face.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer==&lt;br /&gt;
TimerA » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
TimerD » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
TowerA » Towering too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hacked Client==&lt;br /&gt;
HackedClientA » Checks for Tab Completion of client modules.&amp;lt;br&amp;gt;&lt;br /&gt;
HackedClientB » Checks for spammers of common clients.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=690</id>
		<title>Ac checks</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=690"/>
		<updated>2025-04-22T09:17:28Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: Created page with &amp;quot;==Aim== AimA » Invalid pitch change.&amp;lt;br&amp;gt; AimB » Invalid yaw change.&amp;lt;br&amp;gt; AimC » Repeated yaw values.&amp;lt;br&amp;gt; AimD » Invalid pitch change.&amp;lt;br&amp;gt; AimE » Invalid yaw change.&amp;lt;br&amp;gt; AimF » Invalid yaw change.&amp;lt;br&amp;gt; AimG » Too large yaw change.&amp;lt;br&amp;gt; AimH » Invalid sensitivity.&amp;lt;br&amp;gt; AimI » Not constant rotations.&amp;lt;br&amp;gt; AimK » Not constant rotations.&amp;lt;br&amp;gt; AimL » Switching directions too quickly.&amp;lt;br&amp;gt; AimM » Impossible rotation.&amp;lt;br&amp;gt; AimN » Too small yaw change.&amp;lt;br&amp;gt; AimO » Too small...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aim==&lt;br /&gt;
AimA » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimB » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimC » Repeated yaw values.&amp;lt;br&amp;gt;&lt;br /&gt;
AimD » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimE » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimF » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimG » Too large yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimH » Invalid sensitivity.&amp;lt;br&amp;gt;&lt;br /&gt;
AimI » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimK » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimL » Switching directions too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AimM » Impossible rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
AimN » Too small yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimO » Too small pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimP » Large yaw acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
AimQ » GCD bypass flaw detected.&amp;lt;br&amp;gt;&lt;br /&gt;
AimR » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimS » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimU » GCD bypass.&amp;lt;br&amp;gt;&lt;br /&gt;
AimW » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
AimX » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Block==&lt;br /&gt;
AutoBlockA » Attacked while sending BlockPlace packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockB » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockC » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Clicker==&lt;br /&gt;
AutoClickerA » Left clicking too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerB » Too low standard deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerC » Rounded CPS values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerD » Too low skewness values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerE » Too low variance.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerF » Not enough distinct values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerG » Too low outliers.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerH » Similar deviation values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerI » Too low kurtosis.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerJ » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerK » Similar average values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerL » Similar kurtosis values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerM » Similar variance values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerN » Low deviation difference.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerO » Impossible spike in CPS.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerP » Identical statistical values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerQ » Too low average deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerR » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerS » Checks for amount of distinct delays.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerT » Too low kurtosis&lt;br /&gt;
&lt;br /&gt;
==Fast Bow==&lt;br /&gt;
FastBowA » Shooting a bow too quickly&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
CriticalsA » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalsB » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Box==&lt;br /&gt;
HitboxA » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
HitboxB » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kill Aura==&lt;br /&gt;
KillAuraA » Post UseEntity packets.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraB » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraD » Attacked two entities at once.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraF » Switching targets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraH » Attacked while opening inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraJ » Attack frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraK » Attack pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reach==&lt;br /&gt;
ReachA » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
ReachB » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Velocity==&lt;br /&gt;
VelocityA » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityB » Horizontal velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityC » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boat Fly==&lt;br /&gt;
BoatFlyA » Moving upwards in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyB » Moving too quickly horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyC » Hovering in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti Levitation==&lt;br /&gt;
AntiLevitationA » Ignored Levitation effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Saddle==&lt;br /&gt;
NoSaddleA » Controlling an entity without a saddle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Self Leash==&lt;br /&gt;
SelfLeashA » Riding an entity while having it leashed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Speed==&lt;br /&gt;
EntitySpeedA » Riding an entity too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Flight==&lt;br /&gt;
EntityFlightA » Ascending while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
EntityFlightB » Hovering while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ghost Hand==&lt;br /&gt;
GhostHandA » Invalid bed break.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elytra==&lt;br /&gt;
ElytraA » Gliding too quickly on X/Z axis.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraB » Invalid Y-Axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraF » Sending Elytra packets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraG » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraI » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraJ » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast Climb==&lt;br /&gt;
FastClimbA » Climbing too quickly&lt;br /&gt;
&lt;br /&gt;
==Flight==&lt;br /&gt;
FlightA » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightB » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightC » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightD » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightE » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jesus==&lt;br /&gt;
JesusA » Walking on water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusB » Invalid Y-change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusC » Invalid Y-Change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusD » Jumping on/in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusE » Moving too quickly on water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump==&lt;br /&gt;
JumpA » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
JumpB » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Motion==&lt;br /&gt;
MotionA » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionB » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionC » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionD » Too small Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionE » Impossible movement values.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionF » Moving too quickly at wrong angle.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionG » Took additional velocity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Slow==&lt;br /&gt;
NoSlowA » Placing while digging&lt;br /&gt;
NoSlowB » Moving too quickly on Soul Sand.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowC » Moving too quickly in a web.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowD » Moving too quickly on honey.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowE » Moving too quickly in a berry bush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
SpeedA » Invalid friction.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedB » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedC » Moving too quickly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedD » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step==&lt;br /&gt;
StepA » Invalid Step height.&amp;lt;br&amp;gt;&lt;br /&gt;
StepB » Invalid Step motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sprint==&lt;br /&gt;
SprintA » Invalid sprint direction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
StrafeA » Moving incorrectly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
StrafeB » Moving incorrectly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Climb==&lt;br /&gt;
WallClimbA » Climbing up a wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crash==&lt;br /&gt;
CrashA » Invalid position.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashB » Book Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashC » WorldEdit crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashD » Invalid Creative packets.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashE » Send book packets without a book.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Baritone==&lt;br /&gt;
BaritoneA » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
BaritoneB » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bad Packets==&lt;br /&gt;
BadPackets1 » Sent too many Start Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets2 » Sent too many Stop Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets4 » Sending Elytra packets without an Elytra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BadPacketsA » Spoofed abilities packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsB » More than 20 flying packets in a row.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsC » Impossible pitch.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsD » Spoofed Respawn packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsE » Interacted with themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsF » Invalid Steer Vehicle packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsG » Invalid HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsH » Invalid attack packet order.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsI » Sent EntityAction while attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsJ » Sent HeldItemSlot while placing.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsK » Sending EntityAction packets too quickly&lt;br /&gt;
BadPacketsM » Post BlockPlace packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsN » Post BlockDig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsO » Negative HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsP » Post EntityAction packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsQ » Too big HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsR » Post HeldItemSlot packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsS » Clicked inventory too quick.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsT » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsU » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsV » Spoofed SteerVehicle packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsW » Post WindowClick packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsX » Post ArmAnimation packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsY » NaN X/Y/Z values.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsZ » Invalid Spectate Packets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast==&lt;br /&gt;
FastPlaceA » Placing blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastBreakA » Breaking blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastUseA » Using items too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ground Spoof==&lt;br /&gt;
GroundSpoofA » Spoofed onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofB » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofC » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofD » Impossible onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
ImprobableA » Too many combined combat violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableB » Too many combined movement violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableC » Too many combined player violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableD » Too many combined autoclicker violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableE » Too many combined violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableF » Too many combined Scaffold violations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid==&lt;br /&gt;
InvalidC » Too large Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidD » Large yaw changes without decelerating.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidE » Too large X/Z-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidF » Impossible Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidG » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidH » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidI » Impossible Y change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidJ » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VClip==&lt;br /&gt;
VClipA » Large vertical movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
InventoryA » Sprinting while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
InventoryB » Moved while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaffhold==&lt;br /&gt;
ScaffoldA » Interacted with the bottom of block.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldB » Invalid interact.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldC » Sprinting while bridging.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldD » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldE » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldG » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldH » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldI » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldJ » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldK » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldM » Invalid block face.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer==&lt;br /&gt;
TimerA » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
TimerD » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
TowerA » Towering too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hacked Client==&lt;br /&gt;
HackedClientA » Checks for Tab Completion of client modules.&amp;lt;br&amp;gt;&lt;br /&gt;
HackedClientB » Checks for spammers of common clients.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=File:Mcsl.png&amp;diff=689</id>
		<title>File:Mcsl.png</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=File:Mcsl.png&amp;diff=689"/>
		<updated>2025-04-16T13:24:51Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: Fahlur uploaded a new version of File:Mcsl.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=File:Mcsorg.png&amp;diff=688</id>
		<title>File:Mcsorg.png</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=File:Mcsorg.png&amp;diff=688"/>
		<updated>2025-04-16T13:23:33Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: Fahlur uploaded a new version of File:Mcsorg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=687</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=687"/>
		<updated>2025-04-16T13:22:16Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Vote for us today at the following links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mcsl.png|link=https://minecraft-server-list.com/server/212240/]] [[Image:Mcsorg.png|link=https://minecraftservers.org/server/576351]]&lt;br /&gt;
&lt;br /&gt;
== Alternative Links ==&lt;br /&gt;
&lt;br /&gt;
» https://minecraft-server-list.com/server/212240/&amp;lt;br&amp;gt;&lt;br /&gt;
» https://minecraftservers.org/server/576351&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=File:Mcsl.png&amp;diff=686</id>
		<title>File:Mcsl.png</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=File:Mcsl.png&amp;diff=686"/>
		<updated>2025-04-16T13:22:05Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: Fahlur uploaded a new version of File:Mcsl.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=685</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=685"/>
		<updated>2025-04-16T13:17:59Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Vote for us today at the following links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mcsl.png|link=https://minecraft-server-list.com/server/212240/]] [[Image:Mcsorg.png|link=https://minecraftservers.org/server/576351]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternative Links ==&lt;br /&gt;
&lt;br /&gt;
» https://minecraft-server-list.com/server/212240/&amp;lt;br&amp;gt;&lt;br /&gt;
» https://minecraftservers.org/server/576351&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=684</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=684"/>
		<updated>2025-04-16T13:17:07Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Vote for us today at the following links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mcsl.png|link=https://minecraft-server-list.com/server/212240/]] [[Image:Mcsorg.png|link=https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Minecraftserverlist.png|link=https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
&lt;br /&gt;
https://minecraft-server-list.com/server/212240/&lt;br /&gt;
&lt;br /&gt;
[[Image:minecraftserversorg.png|link=https://minecraftservers.org/server/576351]]&lt;br /&gt;
&lt;br /&gt;
https://minecraftservers.org/server/576351&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=File:Mcsorg.png&amp;diff=683</id>
		<title>File:Mcsorg.png</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=File:Mcsorg.png&amp;diff=683"/>
		<updated>2025-04-16T13:16:55Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=682</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=682"/>
		<updated>2025-04-16T13:14:26Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Vote for us today at the following links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mcsl.png|link=https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Minecraftserverlist.png|link=https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
&lt;br /&gt;
https://minecraft-server-list.com/server/212240/&lt;br /&gt;
&lt;br /&gt;
[[Image:minecraftserversorg.png|link=https://minecraftservers.org/server/576351]]&lt;br /&gt;
&lt;br /&gt;
https://minecraftservers.org/server/576351&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=File:Mcsl.png&amp;diff=681</id>
		<title>File:Mcsl.png</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=File:Mcsl.png&amp;diff=681"/>
		<updated>2025-04-16T13:14:12Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=680</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=680"/>
		<updated>2025-04-16T13:09:10Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Vote for us today at the following links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Minecraftserverlist.png|link=https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
&lt;br /&gt;
https://minecraft-server-list.com/server/212240/&lt;br /&gt;
&lt;br /&gt;
[[Image:minecraftserversorg.png|link=https://minecraftservers.org/server/576351]]&lt;br /&gt;
&lt;br /&gt;
https://minecraftservers.org/server/576351&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Advanced_Mechanics&amp;diff=679</id>
		<title>Advanced Mechanics</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Advanced_Mechanics&amp;diff=679"/>
		<updated>2025-04-16T13:07:44Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* [Recipe] Bundle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [Item] Find me a slimy ==&lt;br /&gt;
This item can determine if the current chunk you are in is a slime chunk.&lt;br /&gt;
&lt;br /&gt;
It is currently acquireable via the [[Loot_Crates#Artifact_Loot_Crate|Artifact Loot Crate]].&lt;br /&gt;
&lt;br /&gt;
== [Item] The Eldritch Bow ==&lt;br /&gt;
At first glance this is just a small piece of wood, upon wielding the piece of wood, a bow forms and conjures up an arrow from nothing.&lt;br /&gt;
This bow has Power V, Flame I, Infinity, Mending and Unbreaking III.&lt;br /&gt;
&lt;br /&gt;
It is currently acquireable via the [[Loot_Crates#Artifact_Loot_Crate|Artifact Loot Crate]].&lt;br /&gt;
&lt;br /&gt;
== [Item] Infini Pearl ==&lt;br /&gt;
The literally infinite use ender pearl. Once thrown, upon arrival it will end up back in your inventory. If your inventory happens to be full upon arrival, it will fall at your feet. Th is item currently costs 3 experience points per use in order to use.&lt;br /&gt;
&lt;br /&gt;
Currently not obtainable via any means at this time, however is planned so in the future!&lt;br /&gt;
&lt;br /&gt;
== [Item] Fruit of Grisaia ==&lt;br /&gt;
Seemingly endless food, this item never runs out. Every time you eat it, its always in your inventory. This item will however require 1 experience point for every time you wish to eat it.&lt;br /&gt;
&lt;br /&gt;
Currently not obtainable via any means at this time, however is planned so in the future!&lt;br /&gt;
&lt;br /&gt;
== [Item] Activated Shrieker ==&lt;br /&gt;
This item when placed will act like a vanilla naturally spawned shrieker by which can and will summon a Warden. However once mined up (even with silk touch) will again act like a vanilla shriker and can no longer summon a Warden.&lt;br /&gt;
&lt;br /&gt;
This item current is acquirable via the [[Loot_Crates#Artifact_Loot_Crate|Artifact Loot Crate]].&lt;br /&gt;
&lt;br /&gt;
== [Item] Unstable Powder ==&lt;br /&gt;
Emits a brilliant light when dropped.&lt;br /&gt;
&lt;br /&gt;
This item when dropped will emit particle effects along with a gong like sound. This item will also cause glowing to all nearby entities within a 40 block radius.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
[[File:Unstable powder.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [Item] Portare Stella ==&lt;br /&gt;
Only a wither of Legend could possibly drop such a powerful upgrade to beacons.&lt;br /&gt;
Drop on top of an active beacon to turn into a portable beacon.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Dyable Shulker Boxes ==&lt;br /&gt;
This mechanic allows you to dye shulker boxes that are placed in the world. All you have to do is shift + right click the shulker box with a dye in hand of the color you want.&lt;br /&gt;
&lt;br /&gt;
This mechanic is currently unavailable to players at this time, however is planned on a release soon!&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Shulker Box back Packs ==&lt;br /&gt;
This mechanic allows you to open a shulker box in hand by shift+right clicking with the shulker box in hand.&lt;br /&gt;
&lt;br /&gt;
This mechanic is currently unavailable to players at this time, however is planned on a release soon!&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Lecterns Reset on close ==&lt;br /&gt;
Lecterns will automatically reset to their first page upon being exited.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Signs and Trap Doors do not break path blocks ==&lt;br /&gt;
As the title says, Signs and Trap Doors do not turn path blocks to dirt.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Fast Walking Path ==&lt;br /&gt;
While you walk or run on a path block, you will receive speed boost I.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Piglin No Zombification ==&lt;br /&gt;
If you give a Piglin the glowing effect and then give it an enchanted golden apple, it will become immune to zombification.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] More Shulkers! ==&lt;br /&gt;
Random colored Shulkers naturally spawn on the outer end islands. (1,000+ blocks from 0,0 in the end)&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Cave Spiders ==&lt;br /&gt;
Spiders have a chance to spawn as Cave Spiders in a natural formed cave.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Cauldron Concrete/Mud ==&lt;br /&gt;
Toss some powdered concrete into a cauldron with water and it will consume 1 layer of water and turn the powder concrete into concrete! Same goes for Dirt, Rooted Dirt or Coarse Dirt into Mud.&lt;br /&gt;
You can toss up to 1 stack at a time per layer of water, but be warned any amount between 1-64 of an item stack consumes 1 layer of water.&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Blood Particles ==&lt;br /&gt;
Mobs when killed show &amp;quot;blood like particles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [Mechanic] Advanced Dispensers ==&lt;br /&gt;
Dispensers can do the following...&lt;br /&gt;
* Take Lava out of a cauldron with an empty bucket&lt;br /&gt;
* Take Powdered snow out of a cauldron with an empty bucket&lt;br /&gt;
* Fill a cauldron with a water bucket&lt;br /&gt;
* Milk a cow with an empty bucket&lt;br /&gt;
* Place a cake&lt;br /&gt;
* Plant the following crops if the ground block in front of the dispenser is a Farm block&lt;br /&gt;
** Wheat Seeds&lt;br /&gt;
** Carrot&lt;br /&gt;
** Potato&lt;br /&gt;
** Beetroot Seeds&lt;br /&gt;
* Plant the following if the ground block in front of the dispenser is a End Stone block&lt;br /&gt;
** Chorus Flower&lt;br /&gt;
* Plant the following if the ground block in front of the dispenser is a Soul Sand block&lt;br /&gt;
** Nether Wart&lt;br /&gt;
* Plant the following if the ground block in front of the dispenser is a Grass block&lt;br /&gt;
** All Saplings&lt;br /&gt;
** Bamboo&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Coin_Drops&amp;diff=678</id>
		<title>Coin Drops</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Coin_Drops&amp;diff=678"/>
		<updated>2025-04-16T13:03:01Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Item Recycler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Coins.PNG|thumb|Coin Drops is a plugin created by Fahlur in which players kill hostile mobs and acquire money drops from the hostile mobs.]]&lt;br /&gt;
Coin Drops is a plugin in which players kill hostile mobs and acquire money drops from the hostile mobs.&lt;br /&gt;
&lt;br /&gt;
== How do you obtain coin drops? ==&lt;br /&gt;
To obtain coin drops you simply have to kill a hostile mob and they drop coins!&lt;br /&gt;
&lt;br /&gt;
== How much money do these coins give? ==&lt;br /&gt;
Each coin has a varying amount of in game currency. However all hostile mobs drop between $0.00 and their max value drop.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hostiles !! Max Value Drop&lt;br /&gt;
|-&lt;br /&gt;
| Ender Dragon || $1,500.00&lt;br /&gt;
|-&lt;br /&gt;
| Warden || $250.00&lt;br /&gt;
|-&lt;br /&gt;
| Wither || $100.00&lt;br /&gt;
|-&lt;br /&gt;
| Evoker || $50.00&lt;br /&gt;
|-&lt;br /&gt;
| Ravager || $50.00&lt;br /&gt;
|-&lt;br /&gt;
| Piglin Brute || $25.00&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || $10.00&lt;br /&gt;
|-&lt;br /&gt;
| Other || $5.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Looting Enchantment ==&lt;br /&gt;
Looting actually effects the amount of additional currency you can acquire with the coin drops!&lt;br /&gt;
&lt;br /&gt;
The current looting modifier is '''0.01'''&lt;br /&gt;
&lt;br /&gt;
Math for looting bonus is:&lt;br /&gt;
&lt;br /&gt;
''{looting modifier} x {looting level} = {looting bonus}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine the actual amount of additional money you would get is the following math:&lt;br /&gt;
&lt;br /&gt;
''{money drop} x {looting bonus}''&lt;br /&gt;
&lt;br /&gt;
== Max Drops Per Minute (MDPM) ==&lt;br /&gt;
There is however a max number of coin drops you can acquire per minute. You generally will not notice this if just running around killing mobs, &lt;br /&gt;
&lt;br /&gt;
however a large farm such as an ender ender will notice this cap.&lt;br /&gt;
&lt;br /&gt;
The current max coin drops per minute is set at '''15'''&lt;br /&gt;
&lt;br /&gt;
== Restricted Activity Drops (RAD) ==&lt;br /&gt;
There are some situations where mobs will not drop coin, this is in attempt to prevent over powered farms. &lt;br /&gt;
&lt;br /&gt;
Currently the following activities restrict how coins are dropped&lt;br /&gt;
&lt;br /&gt;
* Slimes larger than their smallest size will not drop coin&lt;br /&gt;
* Nether portal spawned mobs will not drop coin&lt;br /&gt;
* Raiders do not drop coin, however Ravagers in a raid will.&lt;br /&gt;
* All mobs that have spawned above the nether roof will not drop coin no matter what you do with them.&lt;br /&gt;
* Mobs spawned from a monster spawner will not drop coin&lt;br /&gt;
* Endermen in the End do not drop coin&lt;br /&gt;
&lt;br /&gt;
== Item Recycler ==&lt;br /&gt;
[[File:Itemrecycler.PNG|250px]]&lt;br /&gt;
&lt;br /&gt;
The Item Recycler is a special hopper capable of turning any item to currency.&lt;br /&gt;
&lt;br /&gt;
Currently the Item Recycler turns 1 item into $0.015625. Which means 64 items will be $1.00&lt;br /&gt;
&lt;br /&gt;
This item is useful for things like overflow protection of farms and such. There is no such thing as an item,&lt;br /&gt;
&lt;br /&gt;
worth more than any other item with the Item Recycler.&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Coin_Drops&amp;diff=677</id>
		<title>Coin Drops</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Coin_Drops&amp;diff=677"/>
		<updated>2025-04-16T13:02:07Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Why are their 3 colors of coin? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Coins.PNG|thumb|Coin Drops is a plugin created by Fahlur in which players kill hostile mobs and acquire money drops from the hostile mobs.]]&lt;br /&gt;
Coin Drops is a plugin in which players kill hostile mobs and acquire money drops from the hostile mobs.&lt;br /&gt;
&lt;br /&gt;
== How do you obtain coin drops? ==&lt;br /&gt;
To obtain coin drops you simply have to kill a hostile mob and they drop coins!&lt;br /&gt;
&lt;br /&gt;
== How much money do these coins give? ==&lt;br /&gt;
Each coin has a varying amount of in game currency. However all hostile mobs drop between $0.00 and their max value drop.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Hostiles !! Max Value Drop&lt;br /&gt;
|-&lt;br /&gt;
| Ender Dragon || $1,500.00&lt;br /&gt;
|-&lt;br /&gt;
| Warden || $250.00&lt;br /&gt;
|-&lt;br /&gt;
| Wither || $100.00&lt;br /&gt;
|-&lt;br /&gt;
| Evoker || $50.00&lt;br /&gt;
|-&lt;br /&gt;
| Ravager || $50.00&lt;br /&gt;
|-&lt;br /&gt;
| Piglin Brute || $25.00&lt;br /&gt;
|-&lt;br /&gt;
| Ghast || $10.00&lt;br /&gt;
|-&lt;br /&gt;
| Other || $5.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Looting Enchantment ==&lt;br /&gt;
Looting actually effects the amount of additional currency you can acquire with the coin drops!&lt;br /&gt;
&lt;br /&gt;
The current looting modifier is '''0.01'''&lt;br /&gt;
&lt;br /&gt;
Math for looting bonus is:&lt;br /&gt;
&lt;br /&gt;
''{looting modifier} x {looting level} = {looting bonus}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine the actual amount of additional money you would get is the following math:&lt;br /&gt;
&lt;br /&gt;
''{money drop} x {looting bonus}''&lt;br /&gt;
&lt;br /&gt;
== Max Drops Per Minute (MDPM) ==&lt;br /&gt;
There is however a max number of coin drops you can acquire per minute. You generally will not notice this if just running around killing mobs, &lt;br /&gt;
&lt;br /&gt;
however a large farm such as an ender ender will notice this cap.&lt;br /&gt;
&lt;br /&gt;
The current max coin drops per minute is set at '''15'''&lt;br /&gt;
&lt;br /&gt;
== Restricted Activity Drops (RAD) ==&lt;br /&gt;
There are some situations where mobs will not drop coin, this is in attempt to prevent over powered farms. &lt;br /&gt;
&lt;br /&gt;
Currently the following activities restrict how coins are dropped&lt;br /&gt;
&lt;br /&gt;
* Slimes larger than their smallest size will not drop coin&lt;br /&gt;
* Nether portal spawned mobs will not drop coin&lt;br /&gt;
* Raiders do not drop coin, however Ravagers in a raid will.&lt;br /&gt;
* All mobs that have spawned above the nether roof will not drop coin no matter what you do with them.&lt;br /&gt;
* Mobs spawned from a monster spawner will not drop coin&lt;br /&gt;
* Endermen in the End do not drop coin&lt;br /&gt;
&lt;br /&gt;
== Item Recycler ==&lt;br /&gt;
[[File:Itemrecycler.PNG|250px]]&lt;br /&gt;
&lt;br /&gt;
The Item Recycler is a special hopper capable of turning any item to currency.&lt;br /&gt;
&lt;br /&gt;
Currently the Item Recycler turns 1 item into $0.015625. Which means 64 items will be $1.00&lt;br /&gt;
&lt;br /&gt;
This item is useful for things like overflow protection of farms and such. There is no such thing as an item,&lt;br /&gt;
&lt;br /&gt;
worth more than any other item with the Item Recycler.&lt;br /&gt;
&lt;br /&gt;
Currently the only way to acquire an Item Recycler is from the [[Loot_Crates#Artifact_Loot_Crate|Artifact Loot Crate]] from the Boss Raid Wing.&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=MediaWiki:Sidebar&amp;diff=676</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=MediaWiki:Sidebar&amp;diff=676"/>
		<updated>2025-04-16T12:58:47Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* TimGaming&lt;br /&gt;
** Guides|Guides &amp;amp; Resources&lt;br /&gt;
** Photo_Albums|Photo Album&lt;br /&gt;
** Tourist_Attractions|Tourist Attractions&lt;br /&gt;
&lt;br /&gt;
* Support Us!&lt;br /&gt;
** Vote|Vote For Us&lt;br /&gt;
** https://discord.gg/C5E5xteJMA|Join our Discord&lt;br /&gt;
** Friends_of_TimGaming|Friends of Timgaming&lt;br /&gt;
&lt;br /&gt;
* Quick Links&lt;br /&gt;
** Advanced_Mechanics|Advanced Mechanics&lt;br /&gt;
** Enchantment_Extractors|Enchantment Extractors&lt;br /&gt;
** Coin_Drops|Coin Drops&lt;br /&gt;
** WayShrines|WayShrines&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=675</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=675"/>
		<updated>2025-04-16T12:58:26Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
» [[BeginnersGuide|Beginners Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
» [[Region_Flags|Protection Claim Flags]]&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Commands_Page|Commands]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=674</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=674"/>
		<updated>2025-04-16T12:58:19Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
» [[BeginnersGuide|Beginners Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Region_Flags|Protection Claim Flags]]&lt;br /&gt;
br&amp;gt;» [[Commands_Page|Commands]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=673</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=673"/>
		<updated>2025-04-16T12:57:44Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
» [[BeginnersGuide|Beginners Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
» [[Region_Flags|Protection Claim Flags]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=672</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=672"/>
		<updated>2025-04-16T12:57:32Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
&lt;br /&gt;
» [[BeginnersGuide|Beginners Guide]]&lt;br /&gt;
» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
» [[Region_Flags|Protection Claim Flags]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=MediaWiki:Sidebar&amp;diff=671</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=MediaWiki:Sidebar&amp;diff=671"/>
		<updated>2025-04-16T12:56:37Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* TimGaming&lt;br /&gt;
** Guides|Guides &amp;amp; Resources&lt;br /&gt;
** Photo_Albums|Photo Album&lt;br /&gt;
** Tourist_Attractions|Tourist Attractions&lt;br /&gt;
&lt;br /&gt;
* Support Us!&lt;br /&gt;
** Vote|Vote For Us&lt;br /&gt;
** https://discord.gg/C5E5xteJMA|Join our Discord&lt;br /&gt;
** Friends_of_TimGaming|Friends of Timgaming&lt;br /&gt;
&lt;br /&gt;
* Quick Links&lt;br /&gt;
** Commands_Page|Commands&lt;br /&gt;
** Region_Flags|Region Flags&lt;br /&gt;
** Advanced_Mechanics|Advanced Mechanics&lt;br /&gt;
** Enchantment_Extractors|Enchantment Extractors&lt;br /&gt;
** Coin_Drops|Coin Drops&lt;br /&gt;
** WayShrines|WayShrines&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Commands_Page&amp;diff=670</id>
		<title>Commands Page</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Commands_Page&amp;diff=670"/>
		<updated>2025-04-16T12:55:24Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Channel Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Help Commands==&lt;br /&gt;
;/help	&lt;br /&gt;
:List of commands&lt;br /&gt;
;/helpop &amp;lt;message&amp;gt;	&lt;br /&gt;
:Sends a message to all moderators&lt;br /&gt;
;/rules&lt;br /&gt;
:shows the rules&lt;br /&gt;
;/about&lt;br /&gt;
:shows basic server specs&lt;br /&gt;
	&lt;br /&gt;
==General Commands==&lt;br /&gt;
;/list	&lt;br /&gt;
:lists everyone online, except /vanish'd people&lt;br /&gt;
;/who	&lt;br /&gt;
:same as above&lt;br /&gt;
;/online	&lt;br /&gt;
:same as above&lt;br /&gt;
;/afk &amp;lt;reason&amp;gt;	&lt;br /&gt;
:shows people who private message you that you are no available&lt;br /&gt;
;/seen &amp;lt;name&amp;gt;	&lt;br /&gt;
:shows when the player was last on the server&lt;br /&gt;
;/iteminfo	&lt;br /&gt;
:shows info about the item in your hand&lt;br /&gt;
;/iinfo	&lt;br /&gt;
:shows info about the item in your hand&lt;br /&gt;
;/spawn	&lt;br /&gt;
:teleports you to spawn&lt;br /&gt;
;/unstuck	&lt;br /&gt;
:gets you unstuck&lt;br /&gt;
;/kit	&lt;br /&gt;
:shows kits that you have access to&lt;br /&gt;
;/kit &amp;lt;name&amp;gt;	&lt;br /&gt;
:gives you the specified kit&lt;br /&gt;
;/back	&lt;br /&gt;
:teleports you back to where you were before teleporting&lt;br /&gt;
;/clearinventory	&lt;br /&gt;
:deletes everything in your inventory, be careful!&lt;br /&gt;
;/ci	&lt;br /&gt;
:deletes everything in your inventory, be careful!&lt;br /&gt;
;/clear	&lt;br /&gt;
:deletes everything in your inventory, be careful!&lt;br /&gt;
;/dura	&lt;br /&gt;
:if a tool is in your hand, it shows how much durability is left on the tool&lt;br /&gt;
;/itemdb	&lt;br /&gt;
:if a tool is in your hand, it shows how much durability is left on the tool&lt;br /&gt;
;/motd	&lt;br /&gt;
:displays the welcome message&lt;br /&gt;
;/refer &amp;lt;name&amp;gt;	&lt;br /&gt;
:declare player is your recruit (before their first join)&lt;br /&gt;
&lt;br /&gt;
The following command is available for rank User and above:&lt;br /&gt;
;/namecolor &amp;lt;color&amp;gt;	&lt;br /&gt;
:lets you change your name color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following command is available to Friends of TimGaming:&lt;br /&gt;
;/blaze	&lt;br /&gt;
:Ever seen those particles around blazes, this gives them to you!&lt;br /&gt;
&lt;br /&gt;
==Region commands==&lt;br /&gt;
the following command is for all ranks:&lt;br /&gt;
;/region info&lt;br /&gt;
:shows the info for the region you are standing in&lt;br /&gt;
;/rg i&lt;br /&gt;
:same as above&lt;br /&gt;
&lt;br /&gt;
the following commands are available for rank User and above:&lt;br /&gt;
;/region addmember	&lt;br /&gt;
:add a member to your protection&lt;br /&gt;
;/region addowner	&lt;br /&gt;
:adds a owner to your protection&lt;br /&gt;
;/region removeowner	&lt;br /&gt;
:removes a owner&lt;br /&gt;
;/region removemember	&lt;br /&gt;
:removes a member&lt;br /&gt;
;/region flag	&lt;br /&gt;
:flags your region, eg: use deny, people can't open doors&lt;br /&gt;
;/region select	&lt;br /&gt;
:tells if your region is cuboid&lt;br /&gt;
;/region list	&lt;br /&gt;
:lists all the regions you are on&lt;br /&gt;
;/region setparent &amp;lt;region&amp;gt;	&lt;br /&gt;
:sets the region as the parent region&lt;br /&gt;
;/protect &amp;lt;name&amp;gt;	&lt;br /&gt;
:protects the area you marked out with a wooden stick&lt;br /&gt;
;/expand &amp;lt;region name&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;direction&amp;gt;	&lt;br /&gt;
:expands your protection&lt;br /&gt;
;//expand vert	&lt;br /&gt;
:for child lots after you make the corners&lt;br /&gt;
;/pr &amp;lt;name&amp;gt; -c	&lt;br /&gt;
:shows how much a region will cost&lt;br /&gt;
;//outset	&lt;br /&gt;
:expands your selection the same amount in all directions&lt;br /&gt;
;//inset	&lt;br /&gt;
:decreases your selection the same amount in all directions&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==Messaging Commands==&lt;br /&gt;
;/tell &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;	&lt;br /&gt;
:sends a private message to a player&lt;br /&gt;
;/msg &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;	&lt;br /&gt;
:sends a private message to a player&lt;br /&gt;
;/r &amp;lt;message&amp;gt;	&lt;br /&gt;
:replies to your last received private message&lt;br /&gt;
;@&amp;lt;player&amp;gt;	&lt;br /&gt;
:automatically puts you in conversation with player (Thanks _glitched_!)&lt;br /&gt;
;/mail	&lt;br /&gt;
:shows all mail commands&lt;br /&gt;
;/mail send &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;	&lt;br /&gt;
:sends a mail to the player&lt;br /&gt;
;/mail read	&lt;br /&gt;
:reads all unread mail&lt;br /&gt;
;/mail clear	&lt;br /&gt;
:clears all mail&lt;br /&gt;
;/ignore &amp;lt;player&amp;gt;	&lt;br /&gt;
:blocks all messages from a player, type again to remove;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
==Home Commands==&lt;br /&gt;
;/home	&lt;br /&gt;
:shows current homes (unless you just have one)&lt;br /&gt;
;/home &amp;lt;name&amp;gt;	&lt;br /&gt;
:teleports you to your home&lt;br /&gt;
;/sethome &amp;lt;name&amp;gt;	&lt;br /&gt;
:sets your current position as a home&lt;br /&gt;
;/delhome &amp;lt;name&amp;gt;	&lt;br /&gt;
:deletes home&lt;br /&gt;
	&lt;br /&gt;
==Money Commands==&lt;br /&gt;
;/wallet&lt;br /&gt;
:shows your money&lt;br /&gt;
;/tims&lt;br /&gt;
:shows your money&lt;br /&gt;
;/tims pay &amp;lt;name&amp;gt; &amp;lt;amount&amp;gt;	&lt;br /&gt;
:pays someone a certain amount of tims&lt;br /&gt;
;/shows top	&lt;br /&gt;
:shows top wealthiest players&lt;br /&gt;
&lt;br /&gt;
==Geography Commands==&lt;br /&gt;
;/coords	&lt;br /&gt;
:tells you your current coordinates&lt;br /&gt;
;/getlocation	&lt;br /&gt;
:tells your your current coordinates&lt;br /&gt;
;/getpos	&lt;br /&gt;
:tells you your current coordinates&lt;br /&gt;
;/direction	&lt;br /&gt;
:tells you which direction you are facing and how many degrees&lt;br /&gt;
;/depth	&lt;br /&gt;
:tells you how deep you are below sea level&lt;br /&gt;
	&lt;br /&gt;
==Lag Commands==&lt;br /&gt;
;/lag	&lt;br /&gt;
:shows server tps, 20 is good!&lt;br /&gt;
;/ping	&lt;br /&gt;
:servers response time&lt;br /&gt;
;/pong	&lt;br /&gt;
:pong!&lt;br /&gt;
;/uptime	&lt;br /&gt;
:shows how long the server has been online since last restart/crash&lt;br /&gt;
	&lt;br /&gt;
==Teleportion Commands==&lt;br /&gt;
The following command is available to everyone:&lt;br /&gt;
;/tpaccept &amp;lt;name&amp;gt;	&lt;br /&gt;
:accepts a /tpa or a /tpahere&lt;br /&gt;
&lt;br /&gt;
The following commands are available to rank User and above:&lt;br /&gt;
;/tpa &amp;lt;name&amp;gt;	&lt;br /&gt;
:tp's you to a person, they have to accept&lt;br /&gt;
;/tpahere &amp;lt;name&amp;gt;	&lt;br /&gt;
:tp's a person to you, they have to accept&lt;br /&gt;
;/call &amp;lt;name&amp;gt;	&lt;br /&gt;
:tp's you to a person, they have to accept&lt;br /&gt;
&lt;br /&gt;
==World Edit==&lt;br /&gt;
//pos1	&lt;br /&gt;
:set position one the exact block which you are on, like left clicking a stick&lt;br /&gt;
//pos2	&lt;br /&gt;
:sets position two the exact block which you are on, like right clicking a stick&lt;br /&gt;
//hpos1	&lt;br /&gt;
:set position one where you are looking&lt;br /&gt;
//hpos2	&lt;br /&gt;
:set position two where you are looking&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Commands_Page&amp;diff=669</id>
		<title>Commands Page</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Commands_Page&amp;diff=669"/>
		<updated>2025-04-16T12:55:11Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Money Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Help Commands==&lt;br /&gt;
;/help	&lt;br /&gt;
:List of commands&lt;br /&gt;
;/helpop &amp;lt;message&amp;gt;	&lt;br /&gt;
:Sends a message to all moderators&lt;br /&gt;
;/rules&lt;br /&gt;
:shows the rules&lt;br /&gt;
;/about&lt;br /&gt;
:shows basic server specs&lt;br /&gt;
	&lt;br /&gt;
==General Commands==&lt;br /&gt;
;/list	&lt;br /&gt;
:lists everyone online, except /vanish'd people&lt;br /&gt;
;/who	&lt;br /&gt;
:same as above&lt;br /&gt;
;/online	&lt;br /&gt;
:same as above&lt;br /&gt;
;/afk &amp;lt;reason&amp;gt;	&lt;br /&gt;
:shows people who private message you that you are no available&lt;br /&gt;
;/seen &amp;lt;name&amp;gt;	&lt;br /&gt;
:shows when the player was last on the server&lt;br /&gt;
;/iteminfo	&lt;br /&gt;
:shows info about the item in your hand&lt;br /&gt;
;/iinfo	&lt;br /&gt;
:shows info about the item in your hand&lt;br /&gt;
;/spawn	&lt;br /&gt;
:teleports you to spawn&lt;br /&gt;
;/unstuck	&lt;br /&gt;
:gets you unstuck&lt;br /&gt;
;/kit	&lt;br /&gt;
:shows kits that you have access to&lt;br /&gt;
;/kit &amp;lt;name&amp;gt;	&lt;br /&gt;
:gives you the specified kit&lt;br /&gt;
;/back	&lt;br /&gt;
:teleports you back to where you were before teleporting&lt;br /&gt;
;/clearinventory	&lt;br /&gt;
:deletes everything in your inventory, be careful!&lt;br /&gt;
;/ci	&lt;br /&gt;
:deletes everything in your inventory, be careful!&lt;br /&gt;
;/clear	&lt;br /&gt;
:deletes everything in your inventory, be careful!&lt;br /&gt;
;/dura	&lt;br /&gt;
:if a tool is in your hand, it shows how much durability is left on the tool&lt;br /&gt;
;/itemdb	&lt;br /&gt;
:if a tool is in your hand, it shows how much durability is left on the tool&lt;br /&gt;
;/motd	&lt;br /&gt;
:displays the welcome message&lt;br /&gt;
;/refer &amp;lt;name&amp;gt;	&lt;br /&gt;
:declare player is your recruit (before their first join)&lt;br /&gt;
&lt;br /&gt;
The following command is available for rank User and above:&lt;br /&gt;
;/namecolor &amp;lt;color&amp;gt;	&lt;br /&gt;
:lets you change your name color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following command is available to Friends of TimGaming:&lt;br /&gt;
;/blaze	&lt;br /&gt;
:Ever seen those particles around blazes, this gives them to you!&lt;br /&gt;
&lt;br /&gt;
==Region commands==&lt;br /&gt;
the following command is for all ranks:&lt;br /&gt;
;/region info&lt;br /&gt;
:shows the info for the region you are standing in&lt;br /&gt;
;/rg i&lt;br /&gt;
:same as above&lt;br /&gt;
&lt;br /&gt;
the following commands are available for rank User and above:&lt;br /&gt;
;/region addmember	&lt;br /&gt;
:add a member to your protection&lt;br /&gt;
;/region addowner	&lt;br /&gt;
:adds a owner to your protection&lt;br /&gt;
;/region removeowner	&lt;br /&gt;
:removes a owner&lt;br /&gt;
;/region removemember	&lt;br /&gt;
:removes a member&lt;br /&gt;
;/region flag	&lt;br /&gt;
:flags your region, eg: use deny, people can't open doors&lt;br /&gt;
;/region select	&lt;br /&gt;
:tells if your region is cuboid&lt;br /&gt;
;/region list	&lt;br /&gt;
:lists all the regions you are on&lt;br /&gt;
;/region setparent &amp;lt;region&amp;gt;	&lt;br /&gt;
:sets the region as the parent region&lt;br /&gt;
;/protect &amp;lt;name&amp;gt;	&lt;br /&gt;
:protects the area you marked out with a wooden stick&lt;br /&gt;
;/expand &amp;lt;region name&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;direction&amp;gt;	&lt;br /&gt;
:expands your protection&lt;br /&gt;
;//expand vert	&lt;br /&gt;
:for child lots after you make the corners&lt;br /&gt;
;/pr &amp;lt;name&amp;gt; -c	&lt;br /&gt;
:shows how much a region will cost&lt;br /&gt;
;//outset	&lt;br /&gt;
:expands your selection the same amount in all directions&lt;br /&gt;
;//inset	&lt;br /&gt;
:decreases your selection the same amount in all directions&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
==Messaging Commands==&lt;br /&gt;
;/tell &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;	&lt;br /&gt;
:sends a private message to a player&lt;br /&gt;
;/msg &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;	&lt;br /&gt;
:sends a private message to a player&lt;br /&gt;
;/r &amp;lt;message&amp;gt;	&lt;br /&gt;
:replies to your last received private message&lt;br /&gt;
;@&amp;lt;player&amp;gt;	&lt;br /&gt;
:automatically puts you in conversation with player (Thanks _glitched_!)&lt;br /&gt;
;/mail	&lt;br /&gt;
:shows all mail commands&lt;br /&gt;
;/mail send &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;	&lt;br /&gt;
:sends a mail to the player&lt;br /&gt;
;/mail read	&lt;br /&gt;
:reads all unread mail&lt;br /&gt;
;/mail clear	&lt;br /&gt;
:clears all mail&lt;br /&gt;
;/ignore &amp;lt;player&amp;gt;	&lt;br /&gt;
:blocks all messages from a player, type again to remove;&lt;br /&gt;
	&lt;br /&gt;
	&lt;br /&gt;
==Home Commands==&lt;br /&gt;
;/home	&lt;br /&gt;
:shows current homes (unless you just have one)&lt;br /&gt;
;/home &amp;lt;name&amp;gt;	&lt;br /&gt;
:teleports you to your home&lt;br /&gt;
;/sethome &amp;lt;name&amp;gt;	&lt;br /&gt;
:sets your current position as a home&lt;br /&gt;
;/delhome &amp;lt;name&amp;gt;	&lt;br /&gt;
:deletes home&lt;br /&gt;
	&lt;br /&gt;
==Money Commands==&lt;br /&gt;
;/wallet&lt;br /&gt;
:shows your money&lt;br /&gt;
;/tims&lt;br /&gt;
:shows your money&lt;br /&gt;
;/tims pay &amp;lt;name&amp;gt; &amp;lt;amount&amp;gt;	&lt;br /&gt;
:pays someone a certain amount of tims&lt;br /&gt;
;/shows top	&lt;br /&gt;
:shows top wealthiest players&lt;br /&gt;
&lt;br /&gt;
==Geography Commands==&lt;br /&gt;
;/coords	&lt;br /&gt;
:tells you your current coordinates&lt;br /&gt;
;/getlocation	&lt;br /&gt;
:tells your your current coordinates&lt;br /&gt;
;/getpos	&lt;br /&gt;
:tells you your current coordinates&lt;br /&gt;
;/direction	&lt;br /&gt;
:tells you which direction you are facing and how many degrees&lt;br /&gt;
;/depth	&lt;br /&gt;
:tells you how deep you are below sea level&lt;br /&gt;
	&lt;br /&gt;
==Lag Commands==&lt;br /&gt;
;/lag	&lt;br /&gt;
:shows server tps, 20 is good!&lt;br /&gt;
;/ping	&lt;br /&gt;
:servers response time&lt;br /&gt;
;/pong	&lt;br /&gt;
:pong!&lt;br /&gt;
;/uptime	&lt;br /&gt;
:shows how long the server has been online since last restart/crash&lt;br /&gt;
	&lt;br /&gt;
==Teleportion Commands==&lt;br /&gt;
The following command is available to everyone:&lt;br /&gt;
;/tpaccept &amp;lt;name&amp;gt;	&lt;br /&gt;
:accepts a /tpa or a /tpahere&lt;br /&gt;
&lt;br /&gt;
The following commands are available to rank User and above:&lt;br /&gt;
;/tpa &amp;lt;name&amp;gt;	&lt;br /&gt;
:tp's you to a person, they have to accept&lt;br /&gt;
;/tpahere &amp;lt;name&amp;gt;	&lt;br /&gt;
:tp's a person to you, they have to accept&lt;br /&gt;
;/call &amp;lt;name&amp;gt;	&lt;br /&gt;
:tp's you to a person, they have to accept&lt;br /&gt;
&lt;br /&gt;
==Channel Commands==&lt;br /&gt;
;/ch list	&lt;br /&gt;
:lists all channels&lt;br /&gt;
;/ch g	&lt;br /&gt;
:sets you to global chat&lt;br /&gt;
;/ch l	&lt;br /&gt;
:sets you to local chat&lt;br /&gt;
;/ch t	&lt;br /&gt;
:sets you to trade chat, and should only be used for TRADING&lt;br /&gt;
;/ch h	&lt;br /&gt;
:sets you to help chat&lt;br /&gt;
;/ch ch1	&lt;br /&gt;
:sets you to channel 1&lt;br /&gt;
;/ch ch2	&lt;br /&gt;
:sets you to channel 2&lt;br /&gt;
;/ch pvp	&lt;br /&gt;
:sets you to pvp chat&lt;br /&gt;
;/join &amp;lt;channel&amp;gt;	&lt;br /&gt;
:joins channel&lt;br /&gt;
;/leave &amp;lt;channel&amp;gt;	&lt;br /&gt;
:leaves channel&lt;br /&gt;
			&lt;br /&gt;
==World Edit==&lt;br /&gt;
//pos1	&lt;br /&gt;
:set position one the exact block which you are on, like left clicking a stick&lt;br /&gt;
//pos2	&lt;br /&gt;
:sets position two the exact block which you are on, like right clicking a stick&lt;br /&gt;
//hpos1	&lt;br /&gt;
:set position one where you are looking&lt;br /&gt;
//hpos2	&lt;br /&gt;
:set position two where you are looking&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=668</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=668"/>
		<updated>2025-04-16T12:53:20Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Chat Channels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Heres's a guide you can follow!'''&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources.&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=667</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=667"/>
		<updated>2025-04-16T12:52:42Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Transportation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Heres's a guide you can follow!'''&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources.&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Here on Timgaming we have quite a few chat channels you can speak on. &lt;br /&gt;
* Local Chat&lt;br /&gt;
*:You can access local chat by using /ch l  &lt;br /&gt;
*:All chat in local has a range of 300 blocks. So anyone within 300 blocks of you can hear you!&lt;br /&gt;
* Global Chat&lt;br /&gt;
*:You can access global chat by using /ch g  &lt;br /&gt;
*:Everyone can hear you in global chat!&lt;br /&gt;
* Trade Chat&lt;br /&gt;
*:You can access trade chat by using /ch t&lt;br /&gt;
*:Please only use this channel as intent to buy or sell products or services!&lt;br /&gt;
* Help Chat&lt;br /&gt;
*:You can access help chat by using /ch h&lt;br /&gt;
*:This channel is meant for those in need of help, if you need Minecraft related help please use this channel!&lt;br /&gt;
&lt;br /&gt;
We have a few other channels such as ch1 and ch2. These are used for any other types of chat for groups and such. You can view the complete list of channels by using /ch list&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=666</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=666"/>
		<updated>2025-04-16T12:51:18Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Heres's a guide you can follow!'''&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources.&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Here on Timgaming we have quite a few chat channels you can speak on. &lt;br /&gt;
* Local Chat&lt;br /&gt;
*:You can access local chat by using /ch l  &lt;br /&gt;
*:All chat in local has a range of 300 blocks. So anyone within 300 blocks of you can hear you!&lt;br /&gt;
* Global Chat&lt;br /&gt;
*:You can access global chat by using /ch g  &lt;br /&gt;
*:Everyone can hear you in global chat!&lt;br /&gt;
* Trade Chat&lt;br /&gt;
*:You can access trade chat by using /ch t&lt;br /&gt;
*:Please only use this channel as intent to buy or sell products or services!&lt;br /&gt;
* Help Chat&lt;br /&gt;
*:You can access help chat by using /ch h&lt;br /&gt;
*:This channel is meant for those in need of help, if you need Minecraft related help please use this channel!&lt;br /&gt;
&lt;br /&gt;
We have a few other channels such as ch1 and ch2. These are used for any other types of chat for groups and such. You can view the complete list of channels by using /ch list&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world in a unprotected area!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=665</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=665"/>
		<updated>2025-04-16T12:50:23Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Protections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Heres's a guide you can follow!'''&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources. We also showcase all of our previous worlds as &amp;quot;museum maps&amp;quot;...  Tour the epic builds of past maps!&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Here on Timgaming we have quite a few chat channels you can speak on. &lt;br /&gt;
* Local Chat&lt;br /&gt;
*:You can access local chat by using /ch l  &lt;br /&gt;
*:All chat in local has a range of 300 blocks. So anyone within 300 blocks of you can hear you!&lt;br /&gt;
* Global Chat&lt;br /&gt;
*:You can access global chat by using /ch g  &lt;br /&gt;
*:Everyone can hear you in global chat!&lt;br /&gt;
* Trade Chat&lt;br /&gt;
*:You can access trade chat by using /ch t&lt;br /&gt;
*:Please only use this channel as intent to buy or sell products or services!&lt;br /&gt;
* Help Chat&lt;br /&gt;
*:You can access help chat by using /ch h&lt;br /&gt;
*:This channel is meant for those in need of help, if you need Minecraft related help please use this channel!&lt;br /&gt;
&lt;br /&gt;
We have a few other channels such as ch1 and ch2. These are used for any other types of chat for groups and such. You can view the complete list of channels by using /ch list&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world in a unprotected area!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=664</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=664"/>
		<updated>2025-04-16T12:50:10Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Protections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Heres's a guide you can follow!&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources. We also showcase all of our previous worlds as &amp;quot;museum maps&amp;quot;...  Tour the epic builds of past maps!&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Here on Timgaming we have quite a few chat channels you can speak on. &lt;br /&gt;
* Local Chat&lt;br /&gt;
*:You can access local chat by using /ch l  &lt;br /&gt;
*:All chat in local has a range of 300 blocks. So anyone within 300 blocks of you can hear you!&lt;br /&gt;
* Global Chat&lt;br /&gt;
*:You can access global chat by using /ch g  &lt;br /&gt;
*:Everyone can hear you in global chat!&lt;br /&gt;
* Trade Chat&lt;br /&gt;
*:You can access trade chat by using /ch t&lt;br /&gt;
*:Please only use this channel as intent to buy or sell products or services!&lt;br /&gt;
* Help Chat&lt;br /&gt;
*:You can access help chat by using /ch h&lt;br /&gt;
*:This channel is meant for those in need of help, if you need Minecraft related help please use this channel!&lt;br /&gt;
&lt;br /&gt;
We have a few other channels such as ch1 and ch2. These are used for any other types of chat for groups and such. You can view the complete list of channels by using /ch list&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world in a unprotected area!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=663</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=663"/>
		<updated>2025-04-16T12:49:55Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Protections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
Heres's a guide you can follow!&lt;br /&gt;
&amp;lt;br&amp;gt;» [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources. We also showcase all of our previous worlds as &amp;quot;museum maps&amp;quot;...  Tour the epic builds of past maps!&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Here on Timgaming we have quite a few chat channels you can speak on. &lt;br /&gt;
* Local Chat&lt;br /&gt;
*:You can access local chat by using /ch l  &lt;br /&gt;
*:All chat in local has a range of 300 blocks. So anyone within 300 blocks of you can hear you!&lt;br /&gt;
* Global Chat&lt;br /&gt;
*:You can access global chat by using /ch g  &lt;br /&gt;
*:Everyone can hear you in global chat!&lt;br /&gt;
* Trade Chat&lt;br /&gt;
*:You can access trade chat by using /ch t&lt;br /&gt;
*:Please only use this channel as intent to buy or sell products or services!&lt;br /&gt;
* Help Chat&lt;br /&gt;
*:You can access help chat by using /ch h&lt;br /&gt;
*:This channel is meant for those in need of help, if you need Minecraft related help please use this channel!&lt;br /&gt;
&lt;br /&gt;
We have a few other channels such as ch1 and ch2. These are used for any other types of chat for groups and such. You can view the complete list of channels by using /ch list&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world in a unprotected area!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=662</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=662"/>
		<updated>2025-04-16T12:49:41Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Inactive Protections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
Heres's a guide you can follow! » [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources. We also showcase all of our previous worlds as &amp;quot;museum maps&amp;quot;...  Tour the epic builds of past maps!&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Here on Timgaming we have quite a few chat channels you can speak on. &lt;br /&gt;
* Local Chat&lt;br /&gt;
*:You can access local chat by using /ch l  &lt;br /&gt;
*:All chat in local has a range of 300 blocks. So anyone within 300 blocks of you can hear you!&lt;br /&gt;
* Global Chat&lt;br /&gt;
*:You can access global chat by using /ch g  &lt;br /&gt;
*:Everyone can hear you in global chat!&lt;br /&gt;
* Trade Chat&lt;br /&gt;
*:You can access trade chat by using /ch t&lt;br /&gt;
*:Please only use this channel as intent to buy or sell products or services!&lt;br /&gt;
* Help Chat&lt;br /&gt;
*:You can access help chat by using /ch h&lt;br /&gt;
*:This channel is meant for those in need of help, if you need Minecraft related help please use this channel!&lt;br /&gt;
&lt;br /&gt;
We have a few other channels such as ch1 and ch2. These are used for any other types of chat for groups and such. You can view the complete list of channels by using /ch list&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world in a unprotected area!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=661</id>
		<title>BeginnersGuide</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=BeginnersGuide&amp;diff=661"/>
		<updated>2025-04-16T12:49:35Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Protections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
* Advertising for other servers is NOT allowed.&lt;br /&gt;
* X-ray and other cheats/unfair client mods are not allowed.&lt;br /&gt;
* No obscene or Disruptive Behavior&lt;br /&gt;
* You may only hurt players in the PvP world. Nowhere else!&lt;br /&gt;
* No stealing or griefing of any property unless it is unprotected &amp;amp; unoccupied!&lt;br /&gt;
* If you are a guest on a protection, Do not take what is not yours.&lt;br /&gt;
* Listen and respect everyone, especially the moderation staff!&lt;br /&gt;
&lt;br /&gt;
=== The following is prohibited ===&lt;br /&gt;
* Free-Standing pixel art.&lt;br /&gt;
* Nonsensical flying objects. (e.g. Helicopter = good;Cobble box = bad)&lt;br /&gt;
* Client side mods that give an unfair advantage&lt;br /&gt;
* Being a dick&lt;br /&gt;
* Griefing and stealing from protected or otherwise occupied areas&lt;br /&gt;
&lt;br /&gt;
== Protections ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
Heres's a guide you can follow! » [[Protections|Protection Guide &amp;amp; Information]]&lt;br /&gt;
&lt;br /&gt;
=== Inactive Protections ===&lt;br /&gt;
If you are inactive for 3+ months. Your protection is open for claim. HOWEVER, the protection will not be loot-able. If requested of the region removed. It will be rolled back to before it had anything built (changed), and then the protection is removed. This means looting of the protection not going to happen.&lt;br /&gt;
&lt;br /&gt;
e.g. (/rg select REGIONNAME, /lb rollback selection time 999 days, /rg remove REGIONNAME)&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
The main world is where you call home.  You free to explore and build anywhere you like.  We strongly recommend you protect your land to prevent griefing by other players.  As a courtesy to others, we ask that you try to keep this world tidy.  Please refrain from mining clear across the map or leaving partially harvest trees around.  This is what the [[Mining World]] is for!&lt;br /&gt;
&lt;br /&gt;
TimGaming provides special purpose worlds for our players. We have a PvP world to let you work your aggression out and a [[Mining World]] to provide you with virtually unlimited resources. We also showcase all of our previous worlds as &amp;quot;museum maps&amp;quot;...  Tour the epic builds of past maps!&lt;br /&gt;
The Nether, End, and mining worlds are all reset periodically for a fresh new experience!&lt;br /&gt;
&lt;br /&gt;
== The Economy ==&lt;br /&gt;
Timgaming is a legit economy based server with RPG elements. When you first join our server you will start out with $10,000 Timonians.  You will earn a daily bonus of at least $10,000 each day you play.  If you play consecutive days, your bonus goes up $5,000 for each day (up to 7).&lt;br /&gt;
&lt;br /&gt;
You can also acquire money drops from hostile monsters in the world!&lt;br /&gt;
&lt;br /&gt;
Selling goods to other players is another way to earn money, since there is no server shop.  There are 23 spots for sale in the Spawn Market, and you are free to create your own shops anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
Events are held from time to time, and they give cash prizes to winners!&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Our [[Commands Page]] lists all the commands that you have available to you.&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
Here on Timgaming we have quite a few chat channels you can speak on. &lt;br /&gt;
* Local Chat&lt;br /&gt;
*:You can access local chat by using /ch l  &lt;br /&gt;
*:All chat in local has a range of 300 blocks. So anyone within 300 blocks of you can hear you!&lt;br /&gt;
* Global Chat&lt;br /&gt;
*:You can access global chat by using /ch g  &lt;br /&gt;
*:Everyone can hear you in global chat!&lt;br /&gt;
* Trade Chat&lt;br /&gt;
*:You can access trade chat by using /ch t&lt;br /&gt;
*:Please only use this channel as intent to buy or sell products or services!&lt;br /&gt;
* Help Chat&lt;br /&gt;
*:You can access help chat by using /ch h&lt;br /&gt;
*:This channel is meant for those in need of help, if you need Minecraft related help please use this channel!&lt;br /&gt;
&lt;br /&gt;
We have a few other channels such as ch1 and ch2. These are used for any other types of chat for groups and such. You can view the complete list of channels by using /ch list&lt;br /&gt;
&lt;br /&gt;
== Voice Chat (Discord)==&lt;br /&gt;
This server uses Discord as our main means of chatting, text and voice.  You can get to it [https://discord.gg/C5E5xteJMA here].&lt;br /&gt;
&lt;br /&gt;
== If someone gets annoying ==&lt;br /&gt;
Here on Timgaming like any other server, you will run into that annoying person that just wont leave you alone or is a dick. Please use the following methods to resolve this issue.&lt;br /&gt;
* You can mute the player by /ch ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can ignore a player using /ignore &amp;lt;playerName&amp;gt;&lt;br /&gt;
* You can also ask a moderator for help!&lt;br /&gt;
* You can use /helpop &amp;lt;yourMessage&amp;gt; to contact a moderator!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is trying to burn me!&lt;br /&gt;
*: e.g. /helpop &amp;lt;player&amp;gt; is spamming me in chat!&lt;br /&gt;
* If a moderator is not on or available... Try getting on our Discord server! Usually there will be a moderator on there!&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
TimGaming also hosts themed events with games and prizes.  We run these events on a special event server which allows us to create immersive and magical experiences.&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
As we have a very large map, we want it as easy as possible for players to get around. So we have..&lt;br /&gt;
* A system of Way Shrines to allow you to instantly teleport around the world.&lt;br /&gt;
* A wilderness portal. This portal will randomly teleport you anywhere in the world in a unprotected area!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also /sethome at a location and /home to return to that location at any time!&lt;br /&gt;
&lt;br /&gt;
== World Resets ==&lt;br /&gt;
Yes we have worlds that reset, They are the [[Mining World]], Nether and the End. The main world does not reset unless announced, all the other worlds are automatically done!&lt;br /&gt;
* The Nether Resets Weekly&lt;br /&gt;
* The Mining World Resets Bi-Weekly&lt;br /&gt;
* The End resets every three days&lt;br /&gt;
&lt;br /&gt;
== Default vs. User Rank ==&lt;br /&gt;
Everyone who joins the server starts out as rank Default, until message pilotkip with this secret word: &amp;quot;albatross&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
Hosting a server costs money. TimGaming's continued survival is the result of a small group of individuals who have stepped up to ensure that the cost of running the server is met.  These individuals belong to a select group called '''Friends of TimGaming'''.  They have pledged to make small monthly donations to cover the expense of hosting our server.  Every player of TimGaming owes a huge debt of gratitude to these generous souls.  Please be sure to express your thanks when you see them announced as they join the server.&lt;br /&gt;
&lt;br /&gt;
If you feel the server has value and are willing to do your part to help support it, please visit [[Friends of TimGaming]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Protections&amp;diff=660</id>
		<title>Protections</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Protections&amp;diff=660"/>
		<updated>2025-04-16T08:16:41Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here on Timgaming you are able to create protections to well protect your bases from grief or theft! Below is information about protections.&lt;br /&gt;
&lt;br /&gt;
== Basic Protecting Guide ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
'''/protect [regionName] -c'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [pr, claim]''&lt;br /&gt;
&lt;br /&gt;
To protect a claim, replace [regionName] with the desired name for your protection.&lt;br /&gt;
If you'd like to check the cost of protection, simply use the optional -c parameter. This will display only the cost!&lt;br /&gt;
&lt;br /&gt;
'''/expand [regionName] [amount] [direction] -c'''&amp;lt;br&amp;gt;&lt;br /&gt;
Want to expand your protected region? Follow these simple steps:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Replace [regionName] with the name of the protection you'd like to expand.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Replace [amount] with the number of blocks you'd like to expand the protection by.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Replace [direction] with your chosen cardinal direction: NORTH, EAST, SOUTH, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, or ALL.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cost Display&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As always, use the optional -c parameter if you'd like to display only the cost of the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/kickfromclaim [playerName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [kfc]''&lt;br /&gt;
&lt;br /&gt;
Need to remove an unwelcome guest? Replace [playerName] with the name of the player you'd like to kick, then press Enter to send them on their way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/abandonedClaim [regionName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [delclaim, aclaim, remclaim]''&lt;br /&gt;
&lt;br /&gt;
Need to remove one of your protections? Simply replace [regionName] with the name of the protection you wish to delete, then press Enter. It's that easy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Refund Policy&amp;lt;/u&amp;gt;&lt;br /&gt;
* Normal Protections: You'll receive a full 100% refund upon deletion.&lt;br /&gt;
* Sub Lots: Deleting a sub child lot won't provide a refund, however child lots do not cost to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/RevealClaim'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [reveal, revclaim]''&lt;br /&gt;
&lt;br /&gt;
Want to see the boundaries of your protection? Just stand inside your protected area and use the designated command. This will reveal the exact limits of your claim!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/RevealSelection'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [revealselector, revselection]''&lt;br /&gt;
&lt;br /&gt;
To view the boundaries of your selection, simply use the provided command. You don’t need to stand within the selected area—the command will reveal the limits of your current selection.&lt;br /&gt;
&lt;br /&gt;
'''/region addmember [regionName] [playerName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [rg]''&lt;br /&gt;
&lt;br /&gt;
To add members to your protected area, simply replace [regionName] with the name of the protection you'd like to modify and [playerName] with the name of the player you want to add. Once done, your protection will include the new member!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/region addowner[regionName] [playerName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [rg]''&lt;br /&gt;
&lt;br /&gt;
To add owners to your protected area, simply replace [regionName] with the name of the protection you'd like to modify and [playerName] with the name of the player you want to add. Once done, your protection will include the new owner!&lt;br /&gt;
&lt;br /&gt;
'''WARNING: ''' Adding owners to your protection could be highly risky. Players with owner access have full control over protection commands, including but not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
*  Adding more members or owners.&lt;br /&gt;
* Removing you as an owner.&lt;br /&gt;
* Deleting your protection entirely.&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Tourist_Attractions&amp;diff=659</id>
		<title>Tourist Attractions</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Tourist_Attractions&amp;diff=659"/>
		<updated>2025-04-14T22:25:44Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Map 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of tourist attractions from around the many maps.&lt;br /&gt;
&lt;br /&gt;
=== Map 6 ===&lt;br /&gt;
* [[Aqua]]&lt;br /&gt;
* [[Crow Haven]]&lt;br /&gt;
* [[Impossible City]] (-2650, 42, -2064)&lt;br /&gt;
* [[St. Notch Cathedral]]&lt;br /&gt;
* [[ZonkoLand]]&lt;br /&gt;
&lt;br /&gt;
=== Map 5 ===&lt;br /&gt;
* [[Lilac Hollow]]&lt;br /&gt;
* [[Duckky's Village]] (-5700, 64, 256)&lt;br /&gt;
* [[Madling's Cathedral]] (-5000, 64, 2750)&lt;br /&gt;
* [[Vanaheimr]] (4872, 70, 1617)&lt;br /&gt;
* [[Jotunheimr]] (5105, 82, 1751)&lt;br /&gt;
* [[Fahlur's Underground Base]] (-4658, ~, 5286)&lt;br /&gt;
* [[Hall Of Legends]] (-1752, 90, -1705)&lt;br /&gt;
* [[Discoland]] (4589, 67, 1105)&lt;br /&gt;
* [[Trinity City]]&lt;br /&gt;
* [[Zielen's Mountaincrib]] (4567, 113, 2051)&lt;br /&gt;
&lt;br /&gt;
=== Map 4 ===&lt;br /&gt;
* [[Beriso]] (3328, ~, -234)&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Tourist_Attractions&amp;diff=658</id>
		<title>Tourist Attractions</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Tourist_Attractions&amp;diff=658"/>
		<updated>2025-04-14T22:25:18Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Map 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of tourist attractions from around the many maps.&lt;br /&gt;
&lt;br /&gt;
=== Map 6 ===&lt;br /&gt;
* [[Aqua]]&lt;br /&gt;
* [[Crow Haven]]&lt;br /&gt;
* [[Impossible City]] (-2650, 42, -2064)&lt;br /&gt;
* [[St. Notch Cathedral]]&lt;br /&gt;
* [[ZonkoLand]]&lt;br /&gt;
&lt;br /&gt;
=== Map 5 ===&lt;br /&gt;
* [[Lilac Hollow]]&lt;br /&gt;
* [[Duckky's Village]] (-5700, 64, 256)&lt;br /&gt;
* [[Madling's Cathedral]] (-5000, 64, 2750)&lt;br /&gt;
* [[Vanaheimr]] (4872, 70, 1617)&lt;br /&gt;
* [[Jotunheimr]] (5105, 82, 1751)&lt;br /&gt;
* [[Fahlur's Underground Base]] (-4658, ~, 5286)&lt;br /&gt;
* [[Hall Of Legends]] (-1752, 90, -1705)&lt;br /&gt;
* [[Discoland]] (4589, 67, 1105)&lt;br /&gt;
* [[Trinity City]]&lt;br /&gt;
* [[Zielen's Mountaincrib]] (4567, 113, 2051)&lt;br /&gt;
&lt;br /&gt;
=== Map 4 ===&lt;br /&gt;
* [[Beriso]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=657</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=657"/>
		<updated>2025-04-14T17:33:24Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Beginners Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beginners Guide ==&lt;br /&gt;
Timgaming has an official beginners guide of general information for the server, Check it out here!&lt;br /&gt;
&lt;br /&gt;
» [[BeginnersGuide|Beginners Guide]]&lt;br /&gt;
&lt;br /&gt;
== Protection Guide &amp;amp; Information ==&lt;br /&gt;
Looking for more information about protecting areas? Check out this detailed guide! It covers everything you need to know about how protections work, along with a comprehensive list of commands to make the most of your protected regions.&lt;br /&gt;
&lt;br /&gt;
» [[Protections|Protection Guide &amp;amp; Information]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Protections&amp;diff=656</id>
		<title>Protections</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Protections&amp;diff=656"/>
		<updated>2025-04-14T17:32:07Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: Created page with &amp;quot;Here on Timgaming you are able to create protections to well protect your bases from grief or theft! Below is information about protections.  == Basic Protecting Guide == Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one! # First you need to left click one corner...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here on Timgaming you are able to create protections to well protect your bases from grief or theft! Below is information about protections.&lt;br /&gt;
&lt;br /&gt;
== Basic Protecting Guide ==&lt;br /&gt;
Protections are essential in TimGaming.  By protecting the land you build your house on, you protect it&lt;br /&gt;
from griefing.  To set up a protection, you need to be rank User, and you will need a wooden stick. If you do not have one use /kit woodtools to acquire one!&lt;br /&gt;
# First you need to left click one corner of the area you wish to protect with a wooden stick.&lt;br /&gt;
# Then you need to right click the opposite diagonal corner of the protection with that stick.&lt;br /&gt;
# Once you have done this all you need to do now is type the following command /protect &amp;lt;name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To check how much the protection will cost before purchase use /protect &amp;lt;name&amp;gt; -c&lt;br /&gt;
All protections are prices as (Length*Width*10)&lt;br /&gt;
Here's a quick visual protection guide! http://timgaming.com/threads/8509&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
'''/protect [regionName] -c'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [pr, claim]''&lt;br /&gt;
&lt;br /&gt;
To protect a claim, replace [regionName] with the desired name for your protection.&lt;br /&gt;
If you'd like to check the cost of protection, simply use the optional -c parameter. This will display only the cost!&lt;br /&gt;
&lt;br /&gt;
'''/expand [regionName] [amount] [direction] -c'''&amp;lt;br&amp;gt;&lt;br /&gt;
Want to expand your protected region? Follow these simple steps:&amp;lt;br&amp;gt;&lt;br /&gt;
1. Replace [regionName] with the name of the protection you'd like to expand.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Replace [amount] with the number of blocks you'd like to expand the protection by.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Replace [direction] with your chosen cardinal direction: NORTH, EAST, SOUTH, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, or ALL.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cost Display&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As always, use the optional -c parameter if you'd like to display only the cost of the expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/kickfromclaim [playerName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [kfc]''&lt;br /&gt;
&lt;br /&gt;
Need to remove an unwelcome guest? Replace [playerName] with the name of the player you'd like to kick, then press Enter to send them on their way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/abandonedClaim [regionName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [delclaim, aclaim, remclaim]''&lt;br /&gt;
&lt;br /&gt;
Need to remove one of your protections? Simply replace [regionName] with the name of the protection you wish to delete, then press Enter. It's that easy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Refund Policy&amp;lt;/u&amp;gt;&lt;br /&gt;
* Normal Protections: You'll receive a full 100% refund upon deletion.&lt;br /&gt;
* Sub Lots: Deleting a sub child lot won't provide a refund, however child lots do not cost to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/RevealClaim'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [reveal, revclaim]''&lt;br /&gt;
&lt;br /&gt;
Want to see the boundaries of your protection? Just stand inside your protected area and use the designated command. This will reveal the exact limits of your claim!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/RevealSelection'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [revealselector, revselection]''&lt;br /&gt;
&lt;br /&gt;
To view the boundaries of your selection, simply use the provided command. You don’t need to stand within the selected area—the command will reveal the limits of your current selection.&lt;br /&gt;
&lt;br /&gt;
'''/region addmember [regionName] [playerName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [rg]''&lt;br /&gt;
&lt;br /&gt;
To add members to your protected area, simply replace [regionName] with the name of the protection you'd like to modify and [playerName] with the name of the player you want to add. Once done, your protection will include the new member!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/region addowner[regionName] [playerName]'''&lt;br /&gt;
&lt;br /&gt;
''Alias Commands: [rg]''&lt;br /&gt;
&lt;br /&gt;
To add owners to your protected area, simply replace [regionName] with the name of the protection you'd like to modify and [playerName] with the name of the player you want to add. Once done, your protection will include the new owner!&lt;br /&gt;
&lt;br /&gt;
'''WARNING: ''' Adding owners to your protection could be highly risky. Players with owner access have full control over protection commands, including but not limited to:&amp;lt;br&amp;gt;&lt;br /&gt;
*  Adding more members or owners.&lt;br /&gt;
* Removing you as an owner.&lt;br /&gt;
* Deleting your protection entirely.&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=655</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=655"/>
		<updated>2025-04-14T17:04:16Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beginners Guide ==&lt;br /&gt;
Timgaming has an official beginners guide of general information for the server, Check it out here!&lt;br /&gt;
&lt;br /&gt;
» [[BeginnersGuide|Beginners Guide]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=654</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=654"/>
		<updated>2025-04-14T17:03:47Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beginners Guide ==&lt;br /&gt;
Timgaming has an official beginners guide of general information for the server, Check it out here!&lt;br /&gt;
[[BeginnersGuide|Beginners Guide]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=MediaWiki:Sidebar&amp;diff=653</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=MediaWiki:Sidebar&amp;diff=653"/>
		<updated>2025-04-14T17:01:57Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* TimGaming&lt;br /&gt;
** Guides|Guides&lt;br /&gt;
** Photo_Albums|Photo Album&lt;br /&gt;
** Tourist_Attractions|Tourist Attractions&lt;br /&gt;
&lt;br /&gt;
* Support Us!&lt;br /&gt;
** Vote|Vote For Us&lt;br /&gt;
** https://discord.gg/C5E5xteJMA|Join our Discord&lt;br /&gt;
** Friends_of_TimGaming|Friends of Timgaming&lt;br /&gt;
&lt;br /&gt;
* Quick Links&lt;br /&gt;
** Commands_Page|Commands&lt;br /&gt;
** Region_Flags|Region Flags&lt;br /&gt;
** Advanced_Mechanics|Advanced Mechanics&lt;br /&gt;
** Enchantment_Extractors|Enchantment Extractors&lt;br /&gt;
** Coin_Drops|Coin Drops&lt;br /&gt;
** WayShrines|WayShrines&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Guides&amp;diff=652</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Guides&amp;diff=652"/>
		<updated>2025-04-14T17:01:31Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: Created page with &amp;quot;Coming Soon!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Coming Soon!&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=651</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=651"/>
		<updated>2025-03-28T14:41:37Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Vote for us today at the following links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Minecraftserverlist.png|https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
&lt;br /&gt;
https://minecraft-server-list.com/server/212240/&lt;br /&gt;
&lt;br /&gt;
[[Image:minecraftserversorg.png|https://minecraftservers.org/server/576351]]&lt;br /&gt;
&lt;br /&gt;
https://minecraftservers.org/server/576351&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=650</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=650"/>
		<updated>2025-03-11T00:14:38Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: /* Vote for us today at the following links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Minecraftserverlist.png|https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
&lt;br /&gt;
[[Image:minecraftserversorg.png|https://minecraftservers.org/server/576351]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Vote&amp;diff=649</id>
		<title>Vote</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Vote&amp;diff=649"/>
		<updated>2025-03-11T00:14:33Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TimGaming is a free-build survival server with protections that has existed since February of 2011, with its own website, forums, dynamic map, and mature, active staff members. We have a bustling community, state-of-the-art magical transportation system, and a thriving dynamic economy, with prices rising and falling in real-time. Whether you plan to build a glorious city, or crush your enemies in PVP, TimGaming has something for everyone!&lt;br /&gt;
&lt;br /&gt;
== Vote for us today at the following links! ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Minecraftserverlist.png|https://minecraft-server-list.com/server/212240/]]&lt;br /&gt;
[[Image:minecraftserversorg.png|https://minecraftservers.org/server/576351]]&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=File:Minecraftserverlist.png&amp;diff=648</id>
		<title>File:Minecraftserverlist.png</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=File:Minecraftserverlist.png&amp;diff=648"/>
		<updated>2025-03-11T00:13:56Z</updated>

		<summary type="html">&lt;p&gt;Fahlur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
</feed>