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	<id>http://timgaming.com/index.php?action=history&amp;feed=atom&amp;title=Ac_checks</id>
	<title>Ac checks - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://timgaming.com/index.php?action=history&amp;feed=atom&amp;title=Ac_checks"/>
	<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;action=history"/>
	<updated>2026-05-01T13:56:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.37.0</generator>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=693&amp;oldid=prev</id>
		<title>Fahlur at 09:21, 22 April 2025</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=693&amp;oldid=prev"/>
		<updated>2025-04-22T09:21:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:21, 22 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''PasteBin Reference:'''&amp;lt;br&amp;gt;https://pastebin.com/gQHqn39D&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''PasteBin Reference:'''&amp;lt;br&amp;gt;https://pastebin.com/gQHqn39D&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aim==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aim==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=692&amp;oldid=prev</id>
		<title>Fahlur at 09:21, 22 April 2025</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=692&amp;oldid=prev"/>
		<updated>2025-04-22T09:21:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:21, 22 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PasteBin Reference: https://pastebin.com/gQHqn39D&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&lt;/ins&gt;PasteBin Reference:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''&amp;lt;br&amp;gt;&lt;/ins&gt;https://pastebin.com/gQHqn39D&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aim==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aim==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=691&amp;oldid=prev</id>
		<title>Fahlur at 09:21, 22 April 2025</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=691&amp;oldid=prev"/>
		<updated>2025-04-22T09:21:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:21, 22 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PasteBin Reference: https://pastebin.com/gQHqn39D&amp;lt;br&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aim==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aim==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AimA » Invalid pitch change.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AimA » Invalid pitch change.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
	<entry>
		<id>http://timgaming.com/index.php?title=Ac_checks&amp;diff=690&amp;oldid=prev</id>
		<title>Fahlur: Created page with &quot;==Aim== AimA » Invalid pitch change.&lt;br&gt; AimB » Invalid yaw change.&lt;br&gt; AimC » Repeated yaw values.&lt;br&gt; AimD » Invalid pitch change.&lt;br&gt; AimE » Invalid yaw change.&lt;br&gt; AimF » Invalid yaw change.&lt;br&gt; AimG » Too large yaw change.&lt;br&gt; AimH » Invalid sensitivity.&lt;br&gt; AimI » Not constant rotations.&lt;br&gt; AimK » Not constant rotations.&lt;br&gt; AimL » Switching directions too quickly.&lt;br&gt; AimM » Impossible rotation.&lt;br&gt; AimN » Too small yaw change.&lt;br&gt; AimO » Too small...&quot;</title>
		<link rel="alternate" type="text/html" href="http://timgaming.com/index.php?title=Ac_checks&amp;diff=690&amp;oldid=prev"/>
		<updated>2025-04-22T09:17:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Aim== AimA » Invalid pitch change.&amp;lt;br&amp;gt; AimB » Invalid yaw change.&amp;lt;br&amp;gt; AimC » Repeated yaw values.&amp;lt;br&amp;gt; AimD » Invalid pitch change.&amp;lt;br&amp;gt; AimE » Invalid yaw change.&amp;lt;br&amp;gt; AimF » Invalid yaw change.&amp;lt;br&amp;gt; AimG » Too large yaw change.&amp;lt;br&amp;gt; AimH » Invalid sensitivity.&amp;lt;br&amp;gt; AimI » Not constant rotations.&amp;lt;br&amp;gt; AimK » Not constant rotations.&amp;lt;br&amp;gt; AimL » Switching directions too quickly.&amp;lt;br&amp;gt; AimM » Impossible rotation.&amp;lt;br&amp;gt; AimN » Too small yaw change.&amp;lt;br&amp;gt; AimO » Too small...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Aim==&lt;br /&gt;
AimA » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimB » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimC » Repeated yaw values.&amp;lt;br&amp;gt;&lt;br /&gt;
AimD » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimE » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimF » Invalid yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimG » Too large yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimH » Invalid sensitivity.&amp;lt;br&amp;gt;&lt;br /&gt;
AimI » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimK » Not constant rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
AimL » Switching directions too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AimM » Impossible rotation.&amp;lt;br&amp;gt;&lt;br /&gt;
AimN » Too small yaw change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimO » Too small pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
AimP » Large yaw acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
AimQ » GCD bypass flaw detected.&amp;lt;br&amp;gt;&lt;br /&gt;
AimR » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimS » Subtle aim assist modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
AimU » GCD bypass.&amp;lt;br&amp;gt;&lt;br /&gt;
AimW » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
AimX » Generic rotation analysis heuristic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Block==&lt;br /&gt;
AutoBlockA » Attacked while sending BlockPlace packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockB » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoBlockC » Attacked while sending BlockDig packet.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auto Clicker==&lt;br /&gt;
AutoClickerA » Left clicking too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerB » Too low standard deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerC » Rounded CPS values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerD » Too low skewness values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerE » Too low variance.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerF » Not enough distinct values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerG » Too low outliers.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerH » Similar deviation values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerI » Too low kurtosis.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerJ » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerK » Similar average values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerL » Similar kurtosis values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerM » Similar variance values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerN » Low deviation difference.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerO » Impossible spike in CPS.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerP » Identical statistical values.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerQ » Too low average deviation.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerR » Impossible consistency.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerS » Checks for amount of distinct delays.&amp;lt;br&amp;gt;&lt;br /&gt;
AutoClickerT » Too low kurtosis&lt;br /&gt;
&lt;br /&gt;
==Fast Bow==&lt;br /&gt;
FastBowA » Shooting a bow too quickly&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
CriticalsA » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
CriticalsB » Tried to hit Critical hit on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Box==&lt;br /&gt;
HitboxA » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
HitboxB » Attacked while not looking at target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kill Aura==&lt;br /&gt;
KillAuraA » Post UseEntity packets.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraB » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraD » Attacked two entities at once.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraF » Switching targets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraH » Attacked while opening inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraJ » Attack frequency.&amp;lt;br&amp;gt;&lt;br /&gt;
KillAuraK » Attack pattern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reach==&lt;br /&gt;
ReachA » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
ReachB » Hit from too far away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Velocity==&lt;br /&gt;
VelocityA » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityB » Horizontal velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
VelocityC » Vertical velocity modifications.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boat Fly==&lt;br /&gt;
BoatFlyA » Moving upwards in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyB » Moving too quickly horizontally.&amp;lt;br&amp;gt;&lt;br /&gt;
BoatFlyC » Hovering in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anti Levitation==&lt;br /&gt;
AntiLevitationA » Ignored Levitation effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Saddle==&lt;br /&gt;
NoSaddleA » Controlling an entity without a saddle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Self Leash==&lt;br /&gt;
SelfLeashA » Riding an entity while having it leashed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Speed==&lt;br /&gt;
EntitySpeedA » Riding an entity too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entity Flight==&lt;br /&gt;
EntityFlightA » Ascending while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
EntityFlightB » Hovering while riding an entity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ghost Hand==&lt;br /&gt;
GhostHandA » Invalid bed break.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elytra==&lt;br /&gt;
ElytraA » Gliding too quickly on X/Z axis.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraB » Invalid Y-Axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraC » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraF » Sending Elytra packets too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraG » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraI » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
ElytraJ » Invalid motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast Climb==&lt;br /&gt;
FastClimbA » Climbing too quickly&lt;br /&gt;
&lt;br /&gt;
==Flight==&lt;br /&gt;
FlightA » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightB » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightC » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightD » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
FlightE » Invalid Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jesus==&lt;br /&gt;
JesusA » Walking on water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusB » Invalid Y-change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusC » Invalid Y-Change in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusD » Jumping on/in water.&amp;lt;br&amp;gt;&lt;br /&gt;
JesusE » Moving too quickly on water.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jump==&lt;br /&gt;
JumpA » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
JumpB » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Motion==&lt;br /&gt;
MotionA » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionB » Repeated vertical motions.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionC » Invalid jump motion.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionD » Too small Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionE » Impossible movement values.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionF » Moving too quickly at wrong angle.&amp;lt;br&amp;gt;&lt;br /&gt;
MotionG » Took additional velocity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==No Slow==&lt;br /&gt;
NoSlowA » Placing while digging&lt;br /&gt;
NoSlowB » Moving too quickly on Soul Sand.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowC » Moving too quickly in a web.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowD » Moving too quickly on honey.&amp;lt;br&amp;gt;&lt;br /&gt;
NoSlowE » Moving too quickly in a berry bush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
SpeedA » Invalid friction.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedB » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedC » Moving too quickly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
SpeedD » Moving too quickly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step==&lt;br /&gt;
StepA » Invalid Step height.&amp;lt;br&amp;gt;&lt;br /&gt;
StepB » Invalid Step motion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sprint==&lt;br /&gt;
SprintA » Invalid sprint direction.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strafe==&lt;br /&gt;
StrafeA » Moving incorrectly in the air.&amp;lt;br&amp;gt;&lt;br /&gt;
StrafeB » Moving incorrectly on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wall Climb==&lt;br /&gt;
WallClimbA » Climbing up a wall.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crash==&lt;br /&gt;
CrashA » Invalid position.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashB » Book Crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashC » WorldEdit crasher.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashD » Invalid Creative packets.&amp;lt;br&amp;gt;&lt;br /&gt;
CrashE » Send book packets without a book.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Baritone==&lt;br /&gt;
BaritoneA » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
BaritoneB » Checks for Baritone like rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bad Packets==&lt;br /&gt;
BadPackets1 » Sent too many Start Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets2 » Sent too many Stop Dig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPackets4 » Sending Elytra packets without an Elytra.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BadPacketsA » Spoofed abilities packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsB » More than 20 flying packets in a row.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsC » Impossible pitch.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsD » Spoofed Respawn packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsE » Interacted with themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsF » Invalid Steer Vehicle packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsG » Invalid HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsH » Invalid attack packet order.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsI » Sent EntityAction while attacking.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsJ » Sent HeldItemSlot while placing.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsK » Sending EntityAction packets too quickly&lt;br /&gt;
BadPacketsM » Post BlockPlace packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsN » Post BlockDig packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsO » Negative HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsP » Post EntityAction packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsQ » Too big HeldItemSlot packet.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsR » Post HeldItemSlot packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsS » Clicked inventory too quick.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsT » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsU » Invalid KeepAlive packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsV » Spoofed SteerVehicle packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsW » Post WindowClick packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsX » Post ArmAnimation packets.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsY » NaN X/Y/Z values.&amp;lt;br&amp;gt;&lt;br /&gt;
BadPacketsZ » Invalid Spectate Packets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast==&lt;br /&gt;
FastPlaceA » Placing blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastBreakA » Breaking blocks too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
FastUseA » Using items too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ground Spoof==&lt;br /&gt;
GroundSpoofA » Spoofed onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofB » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofC » Spoofed OnGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
GroundSpoofD » Impossible onGround value.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Improbable==&lt;br /&gt;
ImprobableA » Too many combined combat violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableB » Too many combined movement violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableC » Too many combined player violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableD » Too many combined autoclicker violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableE » Too many combined violations.&amp;lt;br&amp;gt;&lt;br /&gt;
ImprobableF » Too many combined Scaffold violations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid==&lt;br /&gt;
InvalidC » Too large Y-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidD » Large yaw changes without decelerating.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidE » Too large X/Z-Axis movement.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidF » Impossible Y-axis change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidG » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidH » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidI » Impossible Y change.&amp;lt;br&amp;gt;&lt;br /&gt;
InvalidJ » Impossible X/Z change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==VClip==&lt;br /&gt;
VClipA » Large vertical movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
InventoryA » Sprinting while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
InventoryB » Moved while clicking in inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaffhold==&lt;br /&gt;
ScaffoldA » Interacted with the bottom of block.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldB » Invalid interact.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldC » Sprinting while bridging.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldD » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldE » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldG » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldH » Invalid rotations.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldI » Invalid acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldJ » Invalid pitch change.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldK » Bridging too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
ScaffoldM » Invalid block face.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer==&lt;br /&gt;
TimerA » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
TimerD » Increased game speed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
TowerA » Towering too quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hacked Client==&lt;br /&gt;
HackedClientA » Checks for Tab Completion of client modules.&amp;lt;br&amp;gt;&lt;br /&gt;
HackedClientB » Checks for spammers of common clients.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fahlur</name></author>
	</entry>
</feed>