Difference between revisions of "Excellent Enchants"

From TimGamingWiki
Jump to navigation Jump to search
Line 25: Line 25:
|-
|-
|Curse of Misfortune
|Curse of Misfortune
|Prevents an item from being grindstoned or anviled.
|(20.0 * enchantment_level)% chance to have no drops from blocks or mobs.
|style="text-align: center;|All Items
|style="text-align: center;|All Items
|style="text-align: center;|-
|style="text-align: center;|-
Line 32: Line 32:
|-
|-
|Curse of Fragility
|Curse of Fragility
|''(20.0 * enchantment_level)%'' chance to have no drops from blocks or mobs.
|Prevents an item from being grindstoned or anviled.
|style="text-align: center;|Tools, Weapons
|style="text-align: center;|Tools, Weapons
|style="text-align: center;|Fortune, Looting
|style="text-align: center;|Fortune, Looting

Revision as of 06:50, 11 April 2023

Armor Enchantments

Bow Enchantments

Tool Enchantments

Weapon Enchantments

Universal Enchantments

Name Description Applies To Conflicts With Max Level Acquisition
Curse of Breaking (10.0 * enchantment_level) chance to consume extra (enchantment_level) durability points. All Items Unbreaking III Villagers, Loot Generation, Fishing, Mob Drops
Curse of Misfortune (20.0 * enchantment_level)% chance to have no drops from blocks or mobs. All Items - I Villagers, Loot Generation, Fishing, Mob Drops
Curse of Fragility Prevents an item from being grindstoned or anviled. Tools, Weapons Fortune, Looting I Villagers, Loot Generation, Fishing, Mob Drops