Difference between revisions of "Excellent Enchants"

From TimGamingWiki
Jump to navigation Jump to search
Line 18: Line 18:
|-
|-
|Curse of Breaking
|Curse of Breaking
|''(10.0 * enchantment_level)'' chance to consume extra ''(enchantment_level)'' durability points.
|'''''(10.0 * enchantment_level)''''' chance to consume extra '''''(enchantment_level)''''' durability points.
|style="text-align: center;|All Items
|style="text-align: center;|All Items
|style="text-align: center;|Unbreaking
|style="text-align: center;|Unbreaking
Line 25: Line 25:
|-
|-
|Curse of Misfortune
|Curse of Misfortune
|(20.0 * enchantment_level)% chance to have no drops from blocks or mobs.
|'''''(20.0 * enchantment_level)'''''% chance to have no drops from blocks or mobs.
|style="text-align: center;|All Items
|style="text-align: center;|All Items
|style="text-align: center;|-
|style="text-align: center;|-

Revision as of 06:51, 11 April 2023

Armor Enchantments

Bow Enchantments

Tool Enchantments

Weapon Enchantments

Universal Enchantments

Name Description Applies To Conflicts With Max Level Acquisition
Curse of Breaking (10.0 * enchantment_level) chance to consume extra (enchantment_level) durability points. All Items Unbreaking III Villagers, Loot Generation, Fishing, Mob Drops
Curse of Misfortune (20.0 * enchantment_level)% chance to have no drops from blocks or mobs. All Items - I Villagers, Loot Generation, Fishing, Mob Drops
Curse of Fragility Prevents an item from being grindstoned or anviled. Tools, Weapons Fortune, Looting I Villagers, Loot Generation, Fishing, Mob Drops