Difference between revisions of "Excellent Enchants"

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|-
|Curse of Breaking
|Curse of Breaking
|'''''(10%, 20%, 30%)''''' chance to consume extra '''''(1, 2, 3)''''' durability points.
|'''(10%, 20%, 30%)''' chance to consume extra '''(1, 2, 3)''' durability points.
|style="text-align: center;|All Items
|style="text-align: center;|All Items
|style="text-align: center;|Unbreaking
|style="text-align: center;|Unbreaking
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|-
|Curse of Misfortune
|Curse of Misfortune
|'''''20%''''' chance to have no drops from blocks or mobs.
|'''20%''' chance to have no drops from blocks or mobs.
|style="text-align: center;|All Items
|style="text-align: center;|All Items
|style="text-align: center;|-
|style="text-align: center;|-

Revision as of 06:52, 11 April 2023

Armor Enchantments

Bow Enchantments

Tool Enchantments

Weapon Enchantments

Universal Enchantments

Name Description Applies To Conflicts With Max Level Acquisition
Curse of Breaking (10%, 20%, 30%) chance to consume extra (1, 2, 3) durability points. All Items Unbreaking III Villagers, Loot Generation, Fishing, Mob Drops
Curse of Misfortune 20% chance to have no drops from blocks or mobs. All Items - I Villagers, Loot Generation, Fishing, Mob Drops
Curse of Fragility Prevents an item from being grindstoned or anviled. Tools, Weapons Fortune, Looting I Villagers, Loot Generation, Fishing, Mob Drops