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Beyond Minecraft

Discussion in 'TimGaming Development' started by Fahlur, Jan 22, 2017.

  1. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
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    Got an idea for a new or current module?
    Submit it to the Suggestion Box!

    A whole new experience to survival minecraft!
    An inspiration project from GameMode4, but for plugin servers.

    Beyond Minecraft introduces new aspects to survival minecraft to not only increase difficulty in the game, but to introduce new aspects to explore from new crafting recipes, World Crafting, new mobs, bosses and various other new things!

    This thread will include updated information on the project at hand! Please refer to the next post for information about current "modules" in the plugin and their status on their development.

    For more detailed information about any current "modules" in Beyond Minecraft, please reference the wiki for this information.

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    Q: What is Beyond Minecraft?
    A:Beyond Minecraft is a spigot / bukkit plugin that introduces new aspects to survival minecraft in a way that would seem like modded minecraft.

    Q: GameMode4 was mentioned, whats that?
    A:Game Mode 4 is command block based that does essentially some of the items listed. Such as soul probes, custom bosses, etc. But they can be server intensive and they DO NOT play well with spigot/bukkit servers. This plugin Beyond Minecraft takes some inspiration from GM4 and expands from that! So there are some similar "modules" but grand changes/updates to them, as well as new stuff too!

    Q: What is a module?
    A: A module is a section of the plugin that includes a specific feature of BeyondMC. Such as for example. Thief Skeletons would be 1 module and Rabid wolves be another module.




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  2. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    [IMG]

    Being Beyond Minecraft is a in work project. There are many new modules that have either not be developed yet, or just havent been finished enough to be listed yet!

    Below is a list of current modules that are to be considered official to this project.

    • [wiki] Blood Particles
    • [wiki] Boss: Mias The Destroyer
    • [wiki] Burning Creepers Explode
    • [wiki] Exploding Nether Quartz
    • [wiki] Green Thumb
    • [wiki] Increased Difficulty Wither
    • [wiki] Nether Creepers
    • [wiki] Nether Fire Bats
    • [wiki] Protective Pigmen
    • [wiki] Red Aura
    • [wiki] Special Wither Skeletons
    • [wiki] Spawner Minecarts
    • [wiki] Thief Skeleton
    • [wiki] Custom Mob Loot
    • [wiki] MoreDungeonSpawners
    • [wiki] ConcussionEffect
    • [wiki] InkSpittingSquids
    • [wiki] MoreMobHeads
    • [wiki] Shulker Natural Spawning
    • [wiki] Witherless Rose
    • [wiki] Glowing Water
    • [wiki] AbandonedMule
    More Modules to come!

    More modules will come in the future!
  3. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    Added the Witherless Rose, this item is craftable and will negate all wither effects and damage (specific to the wither status effect), as long as it is in your inventory!

    Note: This is considered an "end game" item, this means the recipe will be considerably expensive, as the effects are permanent as long as you have the item within your inventory.

    Requirements to use:
    • Have the Witherless Rose within your inventory (anywhere!)
      • This will give the ability of being immune to the wither effect
    In order to craft a Witherless Rose you need the following materials
    • x4 Glowing Water
    • x2 Nether Stars
    • x2 Wither Skeleton Skulls
    • x1 Poppy
    In this shape recipe
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    To make glowing water you need
    • x4 Glowstone Dust
    • x1 Water Bottle
    In this shape recipe
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    Known Issues:
    • Using Glowing Water in a brewing stand will not yield increased effects or duration but instead will yield a mundane potion or a thick potion
  4. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    Added AbandonedMule module.

    This gives a random configurable chance that a Mule will spawn in the world with a saddle and chest.

    Once tamed this Mule will allow you to not only ride but also access its inventory!

    This inventory has a random chance of having loot in each slot!

    $ Chance each slot would be a loot item, and a separate % chance that it would be rare loot!
  5. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    The MoreMobHeads I have temporarily disabled it. I found something interesting I am going to be doing. This would involve the use of more mob heads and such. Its an interesting trick I learned. :D
  6. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    MoreMobHeadsUpdate:
    This will allow for the following head drops
    • Bat
    • Blaze
    • Cave Spider
    • Chicken
    • Cow
    • Donkey
    • ElderGuardian
    • Enderman
    • Evoker
    • Ghast
    • Guardian
    • Horse
    • Iron Golem
    • Llama (All 4 Skins available)
    • Magma Cube
    • Mushroom Cow
    • Ocelot (All Breeds Available)
    • Pig
    • Polar Bear
    • Sheep (All Colors Available)
    • Shulker
    • Slime
    • Snow Golem
    • Spider
    • Squid
    • Villager
    • Vindicator
    • Wolf
    • Zombie Pigman
    • Zombie Villager (All 6 Professions)

    Modified Loot Tables Update:
    With the addition to loot tables, The listed places provide chances for the following loot in their chests
    (At this time its using the loot_tables directory setup. This will potentially be added via plugin but for now the old fashion method :D)
    Alex Head, Steve Head, Error Head (Herobrine)
    • Abandoned Mineshaft
    • Desert Pyramid
    • End City
    • Igloo
    • Jungle Temple
    • Nether Bridge
    • Simple Dungeon
    • Stronghold Corridor
    • Stronghold Crossing
    • Stronghold Library
    • Village Blacksmith
    • Woodland Mansion
  7. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    So with some issues for 1.12 breaking a few things. I decided the BeyondMinecraft project will probably be a multi plugin deal with a BMC-Core plugin. This way if a module breaks it wont be the whole plugin. Also any and all NMS will be handled by the core file that way when a new version is out. I ONLY have to update that one plugin so the others will work. (future proofing).

    The one thing I would love to be able to do if it was possible is the core plugins folder would have a folder called addons which you put the plugins in and it would run them there. keeping them in their own area and the configs stored elsewhere. BUT idk if thats even possible. (atm)



    More Planned Ideas


    Custom Structures, Some just for looks, some have loot, some have spawners with loot, Will also be looking into more "technical biome" like deals. Kinda like how witch hut and ocean monuments are.
  8. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    I may potentially be streaming some BeyondMinecraft building.

    More than likely. working on current bugs/issues brought by 1.12

    then ill be working on custom generated structures. Probably just 1 for the time being.


    this is only a maybe. well see. Ill be signed on the server at the same time of this so yea
  9. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    Added Fate Cubes: Essentially chance cubes but called fate cubes! They have a random chance for anything to happen from bad or good. random crap to random gold! Diamonds or a wither! who knows!?!

    Currently only obtainable via command, Looking to have it in loot chests as well!

    The fate cube is essentially a specialized chest, As soon as its opened or broken it activates!

    So with that, Do not put it in or near your base(s) or anything important >:}

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    Removed a few NMS dependencies, The only modules that are nms dependent now is Low Health Red Tint (Red Aura) and Fire causes creepers to explode.
  10. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
  11. Fahlur Exalted Member

    Minecraft Username:
    Fahlur
    Module Idea: Future Note
    This idea was already put out there. Just throwing ideas in a list atm (for later)

    Please note that this is all subject to change.

    Please note that there are rules for bindings to where certain ones cant be stack with certain ones, That will be determined later..

    Armor Bindings
    • Binding of Undying (Chestplate)
      • This is done with a totem of undying in the Binding recipe with the armor, this makes it so the armor piece (chestplate) will have 1 charge per totem charged with (up to x number yet determined) This will save you from death and take away a charge (same as totem in hand)
    • Binding of Fiery (Chestplate)
      • Much like thorns but instead of thorns it sets the attacker on fire for x second(s) (not yet determined time/dmg)
    • Binding of Speed (Leggings)
      • Gives speed 1 to the player
    • Binding of Jumping (Leggings)
      • Gives Jump Boost 1 to the player
    • Binding of Flight (Chestplate)
      • Gives player fly (This will have certain restrictions to, such as exp consumption over time, 0 exp = no flight)
    • Binding of NightVision (Helmet)
      • Gives player night vision
    • Binding of Saturation (Helmet)
      • Auto Feeds Player, Requires EXP, exp drains over time. 0 exp = no auto feed
    • More ideas to come

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