There's always something that can be updated, or some way that TimGaming can be bettered. I like to think we do a pretty good job of taking the server in the right direction, but it's always helpful to have feedback. So, on that note, lets hold a quick vote! I'm not guaranteeing that we'll be able to add exactly what you guys pick, but it's best to know what our priorities should be, and I'll do my best to address why we aren't/won't implement anything you guys suggest, or what it would take to get it implemented. This will also be a HUGE boon to me, as I'm very much a checklist person. So, on that note, got something you want us to add/finish/fix/upgrade/etc? Post your top 3 picks here(In order! I'm going to try to weight them a bit to help me prioritize)! Some possible food for thought. Just some ideas, feel free to suggest anything you like!: A plugin to handle removing inactive players changes, without harming any of your protections. Dragons. Giants. "Boss" type slimes. As in, huge above ground slime spawns. Not actually sure if we can edit different size slimes drops, but they might be interesting to see, and fun to fight! TNT in the main map. Player shop signs. Spawn shop lots. A bigger map. A TimGaming Gmod or TF2 server? An organized Modball league/scoreboard. A better beginners guide. Harvest-able farms/animal pens in Spawn. Quest NPCs. A donor chat. Compass in the nether(You WILL end up on the nether roof!). Changes to the forum. Next up, quick list of changes we've made since... Well, whenever the last time I listed the changes. Doubled the vanilla counts for hostile mobs and squid. This is the same as it was pre-1.4, it was just temporarily reduced to try to fix the lag item frames were causing. Gave everyone access to "/region setparent" and "/region setpriority" again. You can break your child lots with this, so don't use it unless you know how it works. Gunpowder is no longer called sulphur in the shop. Fixed the bug where you would change chat channels upon using a portal, /tpa, or /tpahere. Yeh, turns out carrying over your config files for over 2 years leads to some really weird bugs that devs have never heard of. Removed "y" from the word filter. Never occurred to me that it blocked listing y coordinates. Removed "u" from the word filter. Totally forgot that players can use /u to undisguise(Mods require /undis, as /u conflicts with a mod command). Decided to switch to YYYY-MM-DD for my update posts. Turns out there's an ISO for listing dates. On another note, quick question for donors. Currently, 45VIPs have the /heal command to regain full health, once per hour, anywhere in non-PVP areas. Now, obviously donor powers don't allow the gameplay to be 100% vanilla, but I kind of think having a command to flat out give you full health instantly kind of crosses the line a bit more than I'm comfortable with, especially as we've slowly tried to regain the survival aspect to the server by doing things like setting it to hard, increasing mob spawns, etc, to regain some difficulty. Would you rather keep /heal, or have it switched to an additional /home location? Or even switch it to something completely different? I'm not promising anything specific, I'm just exploring my options, as I would personally like to change it to something else, I'm just not sure what would be best. And last on the least, clarifying an old policy! Now, if player A has been gone for over a month, and player B complains about the land being unusable, we've always cleared up player A's protection there. The problem is, that's a much smaller scale than we did with the recent removal of 491 protections(Nearly 1/3 of our total protections!). Without warning. Kind of a douche move on my part, so, my apologies for that. It was one of those knee-jerk reactions that, in hindsight, could have been done better. Before we do anything like that again, we're going to look at our options to find the best balance of map clearing, and not deleting cool stuff for players that may return. In the meantime, assume the worst. If you're going to be gone for an extended period of time, make sure someone active is on the region, in-case we clear them like we did this time, which was to just remove players from regions if they were offline for more than two months, and then remove any now ownerless/memberless regions.