Difference between revisions of "The Descent"
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<br> | <br> | ||
<table style="width:100%;"><tr> | <table style="width:100%;"><tr> | ||
<td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width: | <td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width:70px; font-weight:bold;text-align:center;">Health<br>Points</td> | ||
<td><b>NM:</b> 1,000 ([[File:Heart.png]] x 500) | <td><b>NM:</b> 1,000 ([[File:Heart.png]] x 500) | ||
<br><b>CM:</b> 1,000 ([[File:Heart.png]] x 500) | <br><b>CM:</b> 1,000 ([[File:Heart.png]] x 500) | ||
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<table style="width:100%;"><tr> | <table style="width:100%;"><tr> | ||
<td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width: | <td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width:70px; font-weight:bold;text-align:center;">Armor<br>Points</td> | ||
<td><b>NM:</b> | <td><b>NM:</b> 3 ([[File:Armor.png]][[File:Halfarmor.png]] x 1.5) | ||
<br><b>CM:</b> | <br><b>CM:</b> 3 ([[File:Armor.png]][[File:Halfarmor.png]] x 1.5) | ||
</tr></table> | </tr></table> | ||
<table style="width:100%;"><tr> | <table style="width:100%;"><tr> | ||
<td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width: | <td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width:70px; font-weight:bold;text-align:center;">Armor<br>Toughness</td> | ||
<td><b>NM:</b> | <td><b>NM:</b> 3 ([[File:Armortoughness.png]][[File:Halfarmortoughness.png]] x 1.5) | ||
<br><b>CM:</b> | <br><b>CM:</b> 3 ([[File:Armortoughness.png]][[File:Halfarmortoughness.png]] x 1.5) | ||
</tr></table> | |||
<table style="width:100%;"><tr> | |||
<td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width:70px; font-weight:bold;text-align:center;">Attack<br>Strength</td> | |||
<td><b>NM:</b> 21 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Halfheart.png]] x 10.5) | |||
<br><b>CM:</b> 26 ([[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]][[File:Heart.png]] x 13) | |||
</td> | </td> | ||
</tr></table> | </tr></table> | ||
<table style="width:100%;"><tr> | <table style="width:100%;"><tr> | ||
<td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width: | <td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width:70px; font-weight:bold;text-align:center;">Knockback<br>Resistance</td> | ||
<td>1.0 | |||
</td> | |||
</tr></table> | |||
<table style="width:100%;"><tr> | |||
<td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width:70px; font-weight:bold;text-align:center;">Movement<br>Speed</td> | |||
<td>0.179000011920929 | |||
</td> | |||
</tr></table> | |||
<table style="width:100%;"><tr> | |||
<td style="background-color:#DFDCDC; padding:5px; border-radius: 6px; width:70px; font-weight:bold;text-align:center;">Location</td> | |||
<td>Spawn Hub: Boss Raid Wing | <td>Spawn Hub: Boss Raid Wing | ||
</td> | </td> | ||
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=== The Descent === | === The Descent === | ||
The Descent boss is meant to be an end game type boss to fight that is more difficult than the vanilla Wither boss. | The Descent boss is meant to be an end game type boss to fight that is more difficult than the vanilla Wither boss. | ||
== Appearance == | == Appearance == | ||
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== Behavior == | == Behavior == | ||
Work in progress | |||
== Abilities == | == Abilities == | ||
The Descent has a handful of abilities, some more deadly than the last. Below is a list of the special abilities the Descent has for his utilization. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Special Abilities | !Special Abilities | ||
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|style="text-align: center;|Yes | |style="text-align: center;|Yes | ||
|- | |- | ||
| | |Shroud of Darkness | ||
''This effect causes the darkness effect to all nearby players<br>for 1 minute.'' | ''This effect causes the darkness effect to all nearby players<br>for 1 minute.'' | ||
|style="text-align: center;|Yes | |style="text-align: center;|Yes | ||
|style="text-align: center;|Yes | |style="text-align: center;|Yes | ||
|- | |- | ||
| | |Reinforcements | ||
''This ability summons 3 small minions with Netherite Swords.'' | ''This ability summons 3 small minions with Netherite Swords.'' | ||
|style="text-align: center;|No | |style="text-align: center;|No | ||
|style="text-align: center;|Yes | |style="text-align: center;|Yes | ||
|- | |- | ||
|Slash Attack | |Air Slash Attack | ||
''The Slash Attack summons 3 slash waves. These waves will<br>deal minimal knockback and 6 points (3 hearts) of damage.<br> This ability has a chance at causing Bleeding (stacks duration)'' | ''The Slash Attack summons 3 slash waves. These waves will<br>deal minimal knockback and 6 points (3 hearts) of damage.<br> This ability has a chance at causing Bleeding (stacks duration)'' | ||
|style="text-align: center;|No | |style="text-align: center;|No | ||
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== Equipment == | == Equipment == | ||
===Broadaxe of the Descent=== | |||
An axe created in the Iron Forge for a dark being known as The Descent. | |||
<u>Enchantments</u>:<br> | |||
<span title="Sharpness is an enchantment applied to a sword or axe that increases melee damage.">Sharpness V</span>, <span title="Knockback is an enchantment to a sword that increases the sword's knockback.">Knockback IV</span>, <span title="Unbreaking is an enchantment that gives a chance for an item to avoid durability reduction when it is used, effectively increasing the item's durability.">Unbreaking III</span> | |||
<u>Ability</u>:<br> | |||
Vulnerability: 3% chance on damage to cause Vulnerability (stacks duration; starting 6s; max 40s; 2s per stack). This ability will cause increased damage received by 25%. | |||
===Broadsword of the Descent=== | |||
A sword created in the Iron Forge for a dark being known as The Descent. | |||
<u>Enchantments</u>:<br> | |||
<span title="Sharpness is an enchantment applied to a sword or axe that increases melee damage.">Sharpness VI</span>, <span title="Unbreaking is an enchantment that gives a chance for an item to avoid durability reduction when it is used, effectively increasing the item's durability.">Unbreaking III</span> | |||
<u>Ability</u>:<br> | |||
None | |||
== Active Effects == | == Active Effects == | ||
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== Strategy == | == Strategy == | ||
Work in progress |
Latest revision as of 03:40, 24 March 2023
The Descent
The Descent boss is meant to be an end game type boss to fight that is more difficult than the vanilla Wither boss.
Appearance
The Descent looks like a skeletal demon dual wielding a netherite axe and a netherite sword. The Descent can be found within the Boss Raid Wing at the spawn hub.
Behavior
Work in progress
Abilities
The Descent has a handful of abilities, some more deadly than the last. Below is a list of the special abilities the Descent has for his utilization.
Special Abilities | Normal Mode | Challenge Mode |
---|---|---|
Wave of Fangs
Random wave of Evoker Fangs |
Yes | Yes |
Shroud of Darkness
This effect causes the darkness effect to all nearby players |
Yes | Yes |
Reinforcements
This ability summons 3 small minions with Netherite Swords. |
No | Yes |
Air Slash Attack
The Slash Attack summons 3 slash waves. These waves will |
No | Yes |
Equipment
Broadaxe of the Descent
An axe created in the Iron Forge for a dark being known as The Descent.
Enchantments:
Sharpness V, Knockback IV, Unbreaking III
Ability:
Vulnerability: 3% chance on damage to cause Vulnerability (stacks duration; starting 6s; max 40s; 2s per stack). This ability will cause increased damage received by 25%.
Broadsword of the Descent
A sword created in the Iron Forge for a dark being known as The Descent.
Enchantments:
Sharpness VI, Unbreaking III
Ability:
None
Active Effects
The Descent bears some active potion effects during the entirety of the fight, these effects are.
Damage Resistance I
Damage reduction by 20%
Speed Boost I
Speed increased by 20%
Fire Resistance I
Immune to Fire & Lava
Strength Boost I
Increases melee damage by 3 ()
Strategy
Work in progress