Difference between revisions of "Excellent Enchants"
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|- | |- | ||
|Curse of Breaking | |Curse of Breaking | ||
| | |'''(10%, 20%, 30%)''' chance to consume extra '''(1, 2, 3)''' durability points. | ||
|style="text-align: center;|All Items | |style="text-align: center;|All Items | ||
|style="text-align: center;|Unbreaking | |style="text-align: center;|Unbreaking | ||
Line 25: | Line 25: | ||
|- | |- | ||
|Curse of Misfortune | |Curse of Misfortune | ||
| | |'''20%''' chance to have no drops from blocks or mobs. | ||
|style="text-align: center;|All Items | |style="text-align: center;|All Items | ||
|style="text-align: center;|- | |style="text-align: center;|- |
Revision as of 05:52, 11 April 2023
Armor Enchantments
Bow Enchantments
Tool Enchantments
Weapon Enchantments
Universal Enchantments
Name | Description | Applies To | Conflicts With | Max Level | Acquisition |
---|---|---|---|---|---|
Curse of Breaking | (10%, 20%, 30%) chance to consume extra (1, 2, 3) durability points. | All Items | Unbreaking | III | Villagers, Loot Generation, Fishing, Mob Drops |
Curse of Misfortune | 20% chance to have no drops from blocks or mobs. | All Items | - | I | Villagers, Loot Generation, Fishing, Mob Drops |
Curse of Fragility | Prevents an item from being grindstoned or anviled. | Tools, Weapons | Fortune, Looting | I | Villagers, Loot Generation, Fishing, Mob Drops |