Difference between revisions of "Excellent Enchants"
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|Curse of Misfortune | |Curse of Misfortune | ||
| | |(20.0 * enchantment_level)% chance to have no drops from blocks or mobs. | ||
|style="text-align: center;|All Items | |style="text-align: center;|All Items | ||
|style="text-align: center;|- | |style="text-align: center;|- | ||
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|- | |- | ||
|Curse of Fragility | |Curse of Fragility | ||
| | |Prevents an item from being grindstoned or anviled. | ||
|style="text-align: center;|Tools, Weapons | |style="text-align: center;|Tools, Weapons | ||
|style="text-align: center;|Fortune, Looting | |style="text-align: center;|Fortune, Looting |
Revision as of 05:50, 11 April 2023
Armor Enchantments
Bow Enchantments
Tool Enchantments
Weapon Enchantments
Universal Enchantments
Name | Description | Applies To | Conflicts With | Max Level | Acquisition |
---|---|---|---|---|---|
Curse of Breaking | (10.0 * enchantment_level) chance to consume extra (enchantment_level) durability points. | All Items | Unbreaking | III | Villagers, Loot Generation, Fishing, Mob Drops |
Curse of Misfortune | (20.0 * enchantment_level)% chance to have no drops from blocks or mobs. | All Items | - | I | Villagers, Loot Generation, Fishing, Mob Drops |
Curse of Fragility | Prevents an item from being grindstoned or anviled. | Tools, Weapons | Fortune, Looting | I | Villagers, Loot Generation, Fishing, Mob Drops |