Difference between revisions of "Excellent Enchants"
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|Curse of Breaking | |Curse of Breaking | ||
|''(10.0 * enchantment_level)'' chance to consume extra ''(enchantment_level)'' durability points. | |'''''(10.0 * enchantment_level)''''' chance to consume extra '''''(enchantment_level)''''' durability points. | ||
|style="text-align: center;|All Items | |style="text-align: center;|All Items | ||
|style="text-align: center;|Unbreaking | |style="text-align: center;|Unbreaking | ||
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|- | |- | ||
|Curse of Misfortune | |Curse of Misfortune | ||
|(20.0 * enchantment_level)% chance to have no drops from blocks or mobs. | |'''''(20.0 * enchantment_level)'''''% chance to have no drops from blocks or mobs. | ||
|style="text-align: center;|All Items | |style="text-align: center;|All Items | ||
|style="text-align: center;|- | |style="text-align: center;|- |
Revision as of 05:51, 11 April 2023
Armor Enchantments
Bow Enchantments
Tool Enchantments
Weapon Enchantments
Universal Enchantments
Name | Description | Applies To | Conflicts With | Max Level | Acquisition |
---|---|---|---|---|---|
Curse of Breaking | (10.0 * enchantment_level) chance to consume extra (enchantment_level) durability points. | All Items | Unbreaking | III | Villagers, Loot Generation, Fishing, Mob Drops |
Curse of Misfortune | (20.0 * enchantment_level)% chance to have no drops from blocks or mobs. | All Items | - | I | Villagers, Loot Generation, Fishing, Mob Drops |
Curse of Fragility | Prevents an item from being grindstoned or anviled. | Tools, Weapons | Fortune, Looting | I | Villagers, Loot Generation, Fishing, Mob Drops |