Difference between revisions of "Excellent Enchants"

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|style="text-align: center;|Unbreaking
|style="text-align: center;|Unbreaking
|style="text-align: center;|III
|style="text-align: center;|III
|Villagers, Loot Generation, Fishing, Mob Drops
|-
|Curse of Misfortune
|Prevents an item from being grindstoned or anviled.
|style="text-align: center;|All Items
|style="text-align: center;|-
|style="text-align: center;|I
|Villagers, Loot Generation, Fishing, Mob Drops
|-
|Curse of Fragility
|''(20.0 * enchantment_level)%'' chance to have no drops from blocks or mobs.
|style="text-align: center;|Tools, Weapons
|style="text-align: center;|Fortune, Looting
|style="text-align: center;|I
|Villagers, Loot Generation, Fishing, Mob Drops
|Villagers, Loot Generation, Fishing, Mob Drops


|}
|}

Revision as of 05:49, 11 April 2023

Armor Enchantments

Bow Enchantments

Tool Enchantments

Weapon Enchantments

Universal Enchantments

Name Description Applies To Conflicts With Max Level Acquisition
Curse of Breaking (10.0 * enchantment_level) chance to consume extra (enchantment_level) durability points. All Items Unbreaking III Villagers, Loot Generation, Fishing, Mob Drops
Curse of Misfortune Prevents an item from being grindstoned or anviled. All Items - I Villagers, Loot Generation, Fishing, Mob Drops
Curse of Fragility (20.0 * enchantment_level)% chance to have no drops from blocks or mobs. Tools, Weapons Fortune, Looting I Villagers, Loot Generation, Fishing, Mob Drops